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openGL / mac / 2.1 / glfw
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// include standard stuff | |
#include <stdio.h> | |
#include <stdlib.h> | |
// include GLEW always before gl.h && glfw.h | |
#include <GL/glew.h> | |
// windows && keyboard | |
#include <GL/glfw.h> | |
// 3d math library | |
#include <glm/glm.hpp> | |
using namespace glm; | |
class Start | |
{ | |
public: | |
// Start(); | |
int windowAndKeyboard(); | |
int setAntialiasing(int); | |
int setOpenGLVersion(int, int); | |
int createContext(); | |
int initGlew(); | |
int setWindowTitle(const char *); | |
// ~Start(); | |
/* data */ | |
}; | |
int Start::windowAndKeyboard() | |
{ | |
// init window && keyboard | |
if (! glfwInit()) | |
{ | |
fprintf(stderr, "fallo el initd\n"); | |
return -1; | |
} | |
return 0; | |
} | |
int Start::setAntialiasing(int times) | |
{ | |
// 4X antialiasing | |
glfwOpenWindowHint(GLFW_FSAA_SAMPLES, times); | |
return 0; | |
} | |
int Start::setOpenGLVersion(int major, int minor) | |
{ | |
// opengl 2.1 | |
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, major); | |
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, minor); | |
// fuck old opengl but MAC needs this sh!t!?!? | |
//glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | |
return 0; | |
} | |
int Start::createContext() | |
{ | |
//open window && create context "width, heigth, r, g, b, a, depth, stencil, mode" | |
if (! glfwOpenWindow(600, 800, 0, 0, 0, 0, 64, 0, GLFW_WINDOW)) | |
{ | |
fprintf(stderr, "FAIL to open thw windows and create the ctx\n"); | |
glfwTerminate(); | |
return -1; | |
} | |
return 0; | |
} | |
int Start::initGlew() | |
{ | |
// this is for core profile | |
glewExperimental = true; | |
if (glewInit() != GLEW_OK) | |
{ | |
fprintf(stderr, "fail to init glew! \n"); | |
return -1; | |
} | |
return 0; | |
} | |
int Start::setWindowTitle(const char * title) | |
{ | |
glfwSetWindowTitle(title); | |
// enale keyboard | |
glfwEnable(GLFW_STICKY_KEYS); | |
return 0; | |
} | |
int main() | |
{ | |
Start start; | |
start.windowAndKeyboard(); | |
start.setAntialiasing(4); | |
start.setOpenGLVersion(2, 1); | |
start.createContext(); | |
start.initGlew(); | |
start.setWindowTitle("the fuck!ng window"); | |
do { | |
// swap buffers | |
glfwSwapBuffers(); | |
//check for "ESC" key || windows close | |
} while (glfwGetKey(GLFW_KEY_ESC) != GLFW_PRESS && glfwGetWindowParam(GLFW_OPENED)); | |
} |
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