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Initial implementation of slot blend mode processing on the attachment level for Spine-Unity.
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/****************************************************************************** | |
* Spine Runtimes Software License v2.5 | |
* | |
* Copyright (c) 2013-2016, Esoteric Software | |
* All rights reserved. | |
* | |
* You are granted a perpetual, non-exclusive, non-sublicensable, and | |
* non-transferable license to use, install, execute, and perform the Spine | |
* Runtimes software and derivative works solely for personal or internal | |
* use. Without the written permission of Esoteric Software (see Section 2 of | |
* the Spine Software License Agreement), you may not (a) modify, translate, | |
* adapt, or develop new applications using the Spine Runtimes or otherwise | |
* create derivative works or improvements of the Spine Runtimes or (b) remove, | |
* delete, alter, or obscure any trademarks or any copyright, trademark, patent, | |
* or other intellectual property or proprietary rights notices on or in the | |
* Software, including any copy thereof. Redistributions in binary or source | |
* form must include this license and terms. | |
* | |
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR | |
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | |
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO | |
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF | |
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER | |
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | |
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
* POSSIBILITY OF SUCH DAMAGE. | |
*****************************************************************************/ | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Spine; | |
using Spine.Unity; | |
namespace Spine.Unity { | |
[CreateAssetMenu(menuName = "Spine/Blend Mode Materials Asset", order = 200)] | |
public class BlendModeMaterialsAsset : ScriptableObject { | |
public Material multiplyMaterialTemplate; | |
public Material screenMaterialTemplate; | |
public Material additiveMaterialTemplate; | |
public bool applyAdditiveMaterial; | |
public void Apply (SkeletonData skeletonData) { | |
ApplyMaterials(skeletonData, multiplyMaterialTemplate, screenMaterialTemplate, additiveMaterialTemplate, applyAdditiveMaterial); | |
} | |
public static void ApplyMaterials (SkeletonData skeletonData, Material multiplyTemplate, Material screenTemplate, Material additiveTemplate, bool includeAdditiveSlots) { | |
if (skeletonData == null) throw new ArgumentNullException("skeletonData"); | |
var atlasPageMaterialCache = new Dictionary<KeyValuePair<AtlasPage, Material>, AtlasPage>(); | |
var attachmentBuffer = new List<Attachment>(); | |
for (int i = 0, slotCount = skeletonData.Slots.Count; i < slotCount; i++) { | |
var slot = skeletonData.Slots.Items[i]; | |
if (slot.blendMode == BlendMode.Normal || (slot.blendMode == BlendMode.Additive && !includeAdditiveSlots) ) continue; | |
attachmentBuffer.Clear(); | |
foreach (var skin in skeletonData.Skins) | |
skin.FindAttachmentsForSlot(i, attachmentBuffer); | |
Material templateMaterial = null; | |
switch (slot.blendMode) { | |
case BlendMode.Multiply: | |
templateMaterial = multiplyTemplate; | |
break; | |
case BlendMode.Screen: | |
templateMaterial = screenTemplate; | |
break; | |
case BlendMode.Additive: | |
templateMaterial = additiveTemplate; | |
break; | |
} | |
if (templateMaterial == null) continue; | |
foreach (var attachment in attachmentBuffer) { | |
var renderableAttachment = attachment as IHasRendererObject; | |
if (renderableAttachment != null) { | |
renderableAttachment.RendererObject = AtlasRegionCloneWithMaterial((AtlasRegion)renderableAttachment.RendererObject, templateMaterial, atlasPageMaterialCache); | |
} | |
} | |
} | |
atlasPageMaterialCache.Clear(); | |
} | |
static AtlasRegion AtlasRegionCloneWithMaterial (AtlasRegion originalRegion, Material materialTemplate, Dictionary<KeyValuePair<AtlasPage, Material>, AtlasPage> cache) { | |
var newRegion = originalRegion.Clone(); | |
newRegion.page = GetAtlasPageWithMaterial(originalRegion.page, materialTemplate, cache); | |
return newRegion; | |
} | |
static AtlasPage GetAtlasPageWithMaterial (AtlasPage originalPage, Material materialTemplate, Dictionary<KeyValuePair<AtlasPage, Material>, AtlasPage> cache) { | |
if (originalPage == null) throw new ArgumentNullException("originalPage"); | |
AtlasPage newPage = null; | |
var key = new KeyValuePair<AtlasPage, Material>(originalPage, materialTemplate); | |
cache.TryGetValue(key, out newPage); | |
if (newPage == null) { | |
newPage = originalPage.Clone(); | |
var originalMaterial = originalPage.rendererObject as Material; | |
newPage.rendererObject = new Material(materialTemplate) { | |
name = originalMaterial.name + " " + materialTemplate.name, | |
mainTexture = originalMaterial.mainTexture | |
}; | |
cache.Add(key, newPage); | |
} | |
return newPage; | |
} | |
} | |
} |
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