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@epicTCK
epicTCK / ppcgmc important coordinants.md
Last active March 14, 2016 13:06
yah know, the title...

Mineshaft: -209 23 403 XYZ
Spawn: -72 256 XZ
Stronghold: -600 2100 XZ
Swamp with slimes: 400 1100 XZ
Village: -347 -118 XZ
Lumien: -103 206 XZ
Carnivous: -1700 1700 XZ
Zombie Spawner: -66 15 -401 XYZ
Grinder: 282 75 153 XYZ
Cave Spider Spawner and Mineshaft around -55 520 XZ

@williewillus
williewillus / Primer.md
Last active July 16, 2023 03:18
1.8 rendering primer

1.8 Rendering Primer by williewillus (formatted to markdown by gigaherz)

Note: This primer assumes you are using MinecraftForge 1.8.9 build 1670 or above. Correctness not guaranteed otherwise. Note 2: This primer is for 1.8.x. Changes in 1.9 are on another gist: https://gist.github.com/williewillus/e37edde85dc78d2e138c

This guide is intended for those with a clear knowledge of general modding and want a quick up to speed on how new things work. If you are confused, please hop on IRC and ask for help!

Blocks and Items

  • 1.7: EVERY BLOCK SHAPE EVER was hardcoded into RenderBlocks or your ISBRH. Oh God, just look at that class. Actually don’t, if you value your sanity.
@vampjaz
vampjaz / output.txt
Created November 11, 2015 02:56
This zip file was encrypted with the password vjht123jltccf and all of these apparently work to decrypt it
$ python zipcracker.py test.zip top_10000.txt 32
Thread 18 found a match: cheese
Thread 28 found a match: qwaszx
Thread 29 found a match: voyager
Thread 28 found a match: freaky
Thread 30 found a match: trumpet
Thread 23 found a match: napoleon
Thread 17 found a match: marcel
Thread 24 found a match: freak
Thread 21 found a match: asdzxc
@phase
phase / ToolStrength.java
Last active July 1, 2021 19:45
Tool Strengths for Minecraft 1.8. Used in https://github.com/phase/PhaseBot
package xyz.jadonfowler.phasebot.world;
import java.util.*;
import lombok.*;
import xyz.jadonfowler.phasebot.world.material.*;
public enum ToolStrength {
//@formatter:off
WOOD(2f, Material.fromString("wood_sword", "wood_pickaxe", "wood_axe", "wood_spade", "wood_hoe")),
STONE(4f, Material.fromString("stone_sword", "stone_pickaxe", "stone_axe", "stone_spade", "stone_hoe")),
@rom1504
rom1504 / protocol.json
Last active October 25, 2015 06:00
beginning of mcpe protocol.json
[
{
"packetName": "add_entity_packet",
"clientBound": true,
"serverBound": false,
"fields": [
{
"name": "eid",
"type": "long"
},
@eevee
eevee / index.md
Last active December 1, 2015 22:18
Super Mario Maker levels

This document is deprecated — see http://eev.ee/everything/tags/mario-maker/ instead.

Test Flight

55A7-0000-0049-50DD · ★★☆☆☆ · tricky · 🍄🍄🍄

A deceptively cheery level. Slightly less fair than intended. I'm sorry.

@smarr
smarr / truffle-material.md
Last active April 2, 2025 18:27
Truffle: Languages and Material
(function() {
var letters = letters = {
'A': [
[, 1],
[1, , 1],
[1, , 1],
[1, 1, 1],
[1, , 1]
],
'B': [
@queertypes
queertypes / read-dt.org
Last active January 10, 2025 02:25
Implement a Dependently Typed Language and Then Some
@nvbn
nvbn / core.cljs
Created May 28, 2015 01:31
svg animation
(ns ^:figwheel-always svg-image-example.core
(:require-macros [cljs.core.async.macros :refer [go-loop]])
(:require [cljs.core.async :refer [<! timeout]]
[om.core :as om :include-macros true]
[om-tools.core :refer-macros [defcomponent]]
[om-tools.dom :as dom]))
(enable-console-print!)
(defcomponent rotated-rect-rect