Created
April 18, 2012 03:41
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Not the greatest way to put two state machines on the same state
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// Copyright 2011 Chris Patterson, Dru Sellers | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use | |
// this file except in compliance with the License. You may obtain a copy of the | |
// License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software distributed | |
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR | |
// CONDITIONS OF ANY KIND, either express or implied. See the License for the | |
// specific language governing permissions and limitations under the License. | |
namespace Automatonymous.Tests | |
{ | |
using NUnit.Framework; | |
[TestFixture] | |
public class When_a_state_is_double_pumped | |
{ | |
[Test] | |
public void Should_handle_both_ends() | |
{ | |
Assert.AreEqual("Hello", _instance.Top.Value); | |
Assert.AreEqual("Goodbye", _instance.Bottom.OtherValue); | |
} | |
MyState _instance; | |
BottomInstanceStateMachine _bottom; | |
TopInstanceStateMachine _top; | |
[TestFixtureSetUp] | |
public void Specifying_an_event_activity_with_data() | |
{ | |
_instance = new MyState(); | |
_top = new TopInstanceStateMachine(); | |
_bottom = new BottomInstanceStateMachine(); | |
_top.RaiseEvent(_instance.Top, _top.Initialized, new Init | |
{ | |
Value = "Hello" | |
}); | |
_bottom.RaiseEvent(_instance.Bottom, _bottom.Initialized, new Init | |
{ | |
Value = "Goodbye" | |
}); | |
} | |
class TopInstance : | |
StateMachineInstance | |
{ | |
public string Value { get; set; } | |
public State CurrentState { get; set; } | |
} | |
class BottomInstance : | |
StateMachineInstance | |
{ | |
public string OtherValue { get; set; } | |
public State CurrentState { get; set; } | |
} | |
class MyState | |
{ | |
public MyState() | |
{ | |
Top = new TopInstance(); | |
Bottom = new BottomInstance(); | |
} | |
public TopInstance Top { get; private set; } | |
public BottomInstance Bottom { get; private set; } | |
} | |
class Init | |
{ | |
public string Value { get; set; } | |
} | |
class TopInstanceStateMachine : | |
AutomatonymousStateMachine<TopInstance> | |
{ | |
public TopInstanceStateMachine() | |
{ | |
State(() => Running); | |
Event(() => Initialized); | |
During(Initial, | |
When(Initialized) | |
.Then((instance, data) => instance.Value = data.Value) | |
.TransitionTo(Running)); | |
} | |
public State Running { get; private set; } | |
public Event<Init> Initialized { get; private set; } | |
} | |
class BottomInstanceStateMachine : | |
AutomatonymousStateMachine<BottomInstance> | |
{ | |
public BottomInstanceStateMachine() | |
{ | |
State(() => Running); | |
Event(() => Initialized); | |
During(Initial, | |
When(Initialized) | |
.Then((instance, data) => instance.OtherValue = data.Value) | |
.TransitionTo(Running)); | |
} | |
public State Running { get; private set; } | |
public Event<Init> Initialized { get; private set; } | |
} | |
} | |
} |
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