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@phatnguyenuit
Created July 1, 2019 17:24
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Created using remix-ide: Realtime Ethereum Contract Compiler and Runtime. Load this file by pasting this gists URL or ID at https://remix.ethereum.org/#version=soljson-v0.5.8+commit.23d335f2.js&optimize=false&gist=
pragma solidity >=0.4.22 <0.6.0;
contract Ballot {
struct Voter {
uint weight;
bool voted;
uint8 vote;
address delegate;
}
struct Proposal {
uint voteCount;
}
address chairperson;
mapping(address => Voter) voters;
Proposal[] proposals;
/// Create a new ballot with $(_numProposals) different proposals.
constructor(uint8 _numProposals) public {
chairperson = msg.sender;
voters[chairperson].weight = 1;
proposals.length = _numProposals;
}
/// Give $(toVoter) the right to vote on this ballot.
/// May only be called by $(chairperson).
function giveRightToVote(address toVoter) public {
if (msg.sender != chairperson || voters[toVoter].voted) return;
voters[toVoter].weight = 1;
}
/// Delegate your vote to the voter $(to).
function delegate(address to) public {
Voter storage sender = voters[msg.sender]; // assigns reference
if (sender.voted) return;
while (voters[to].delegate != address(0) && voters[to].delegate != msg.sender)
to = voters[to].delegate;
if (to == msg.sender) return;
sender.voted = true;
sender.delegate = to;
Voter storage delegateTo = voters[to];
if (delegateTo.voted)
proposals[delegateTo.vote].voteCount += sender.weight;
else
delegateTo.weight += sender.weight;
}
/// Give a single vote to proposal $(toProposal).
function vote(uint8 toProposal) public {
Voter storage sender = voters[msg.sender];
if (sender.voted || toProposal >= proposals.length) return;
sender.voted = true;
sender.vote = toProposal;
proposals[toProposal].voteCount += sender.weight;
}
function winningProposal() public view returns (uint8 _winningProposal) {
uint256 winningVoteCount = 0;
for (uint8 prop = 0; prop < proposals.length; prop++)
if (proposals[prop].voteCount > winningVoteCount) {
winningVoteCount = proposals[prop].voteCount;
_winningProposal = prop;
}
}
}
pragma solidity >=0.4.22 <0.6.0;
import "remix_tests.sol"; // this import is automatically injected by Remix.
import "./ballot.sol";
contract test3 {
Ballot ballotToTest;
function beforeAll () public {
ballotToTest = new Ballot(2);
}
function checkWinningProposal () public {
ballotToTest.vote(1);
Assert.equal(ballotToTest.winningProposal(), uint(1), "1 should be the winning proposal");
}
function checkWinninProposalWithReturnValue () public view returns (bool) {
return ballotToTest.winningProposal() == 1;
}
}
pragma solidity ^0.5.8;
contract MyContract {
string value;
// expose publicValue can be called outside of the contract
string public publicValue = "publicValue";
// declare constant property
string public constant constantValue = "constantValue";
// declare bool property
bool public myBool = true;
// declare integer property
int public myInt = -1;
uint public myUint = 1;
// declare enum
enum State { Waiting, Ready, Active }
State public state;
// declare struct
struct Person {
uint id;
string firstName;
string lastName;
}
Person[] public people;
uint256 public peopleCount;
// mapping Person to MyContract as a map with key and value
mapping(uint => Person) public mappingPeople;
// delcare owner property
address owner;
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
constructor() public {
value = "myValue";
state = State.Waiting;
}
function getValue() public view returns(string memory) {
return value;
}
function setValue(string memory _value) public {
value = _value;
}
function activate() public {
state = State.Active;
}
function checkIsActive() public view returns(bool) {
return state == State.Active;
}
function addPerson(string memory _firstName, string memory _lastName) public {
people.push(Person(1, _firstName, _lastName));
peopleCount += 1;
}
function addPersonMapping(string memory _firstName, string memory _lastName) public onlyOwner{
incrementCount();
mappingPeople[peopleCount] = Person(peopleCount, _firstName, _lastName);
}
// declare internal function like private method in OOP
// only be invoked in MyContract
function incrementCount() internal {
peopleCount += 1;
}
}
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