What I did for 22/5/2015's #rainbowLinesWeekend :D A canvas animations with lines'n'stuff
A Pen by Matei Copot on CodePen.
<canvas id=c></canvas> |
What I did for 22/5/2015's #rainbowLinesWeekend :D A canvas animations with lines'n'stuff
A Pen by Matei Copot on CodePen.
var w = c.width = window.innerWidth, | |
h = c.height = window.innerHeight, | |
ctx = c.getContext( '2d' ), | |
minDist = 10, | |
maxDist = 30, | |
initialWidth = 10, | |
maxLines = 100, | |
initialLines = 4, | |
speed = 5, | |
lines = [], | |
frame = 0, | |
timeSinceLast = 0, | |
dirs = [ | |
// straight x, y velocity | |
[ 0, 1 ], | |
[ 1, 0 ], | |
[ 0, -1 ], | |
[ -1, 0 ], | |
// diagonals, 0.7 = sin(PI/4) = cos(PI/4) | |
[ .7, .7 ], | |
[ .7, -.7 ], | |
[ -.7, .7 ], | |
[ -.7, -.7] | |
], | |
starter = { // starting parent line, just a pseudo line | |
x: w / 2, | |
y: h / 2, | |
vx: 0, | |
vy: 0, | |
width: initialWidth | |
}; | |
function init() { | |
lines.length = 0; | |
for( var i = 0; i < initialLines; ++i ) | |
lines.push( new Line( starter ) ); | |
ctx.fillStyle = '#222'; | |
ctx.fillRect( 0, 0, w, h ); | |
// if you want a cookie ;) | |
// ctx.lineCap = 'round'; | |
} | |
function getColor( x ) { | |
return 'hsl( hue, 80%, 50% )'.replace( | |
'hue', x / w * 360 + frame | |
); | |
} | |
function anim() { | |
window.requestAnimationFrame( anim ); | |
++frame; | |
ctx.shadowBlur = 0; | |
ctx.fillStyle = 'rgba(0,0,0,.02)'; | |
ctx.fillRect( 0, 0, w, h ); | |
ctx.shadowBlur = .5; | |
for( var i = 0; i < lines.length; ++i ) | |
if( lines[ i ].step() ) { // if true it's dead | |
lines.splice( i, 1 ); | |
--i; | |
} | |
// spawn new | |
++timeSinceLast | |
if( lines.length < maxLines && timeSinceLast > 10 && Math.random() < .5 ) { | |
timeSinceLast = 0; | |
lines.push( new Line( starter ) ); | |
// cover the middle; | |
ctx.fillStyle = ctx.shadowColor = getColor( starter.x ); | |
ctx.beginPath(); | |
ctx.arc( starter.x, starter.y, initialWidth, 0, Math.PI * 2 ); | |
ctx.fill(); | |
} | |
} | |
function Line( parent ) { | |
this.x = parent.x | 0; | |
this.y = parent.y | 0; | |
this.width = parent.width / 1.25; | |
do { | |
var dir = dirs[ ( Math.random() * dirs.length ) |0 ]; | |
this.vx = dir[ 0 ]; | |
this.vy = dir[ 1 ]; | |
} while ( | |
( this.vx === -parent.vx && this.vy === -parent.vy ) || ( this.vx === parent.vx && this.vy === parent.vy) ); | |
this.vx *= speed; | |
this.vy *= speed; | |
this.dist = ( Math.random() * ( maxDist - minDist ) + minDist ); | |
} | |
Line.prototype.step = function() { | |
var dead = false; | |
var prevX = this.x, | |
prevY = this.y; | |
this.x += this.vx; | |
this.y += this.vy; | |
--this.dist; | |
// kill if out of screen | |
if( this.x < 0 || this.x > w || this.y < 0 || this.y > h ) | |
dead = true; | |
// make children :D | |
if( this.dist <= 0 && this.width > 1 ) { | |
// keep yo self, sometimes | |
this.dist = Math.random() * ( maxDist - minDist ) + minDist; | |
// add 2 children | |
if( lines.length < maxLines ) lines.push( new Line( this ) ); | |
if( lines.length < maxLines && Math.random() < .5 ) lines.push( new Line( this ) ); | |
// kill the poor thing | |
if( Math.random() < .2 ) dead = true; | |
} | |
ctx.strokeStyle = ctx.shadowColor = getColor( this.x ); | |
ctx.beginPath(); | |
ctx.lineWidth = this.width; | |
ctx.moveTo( this.x, this.y ); | |
ctx.lineTo( prevX, prevY ); | |
ctx.stroke(); | |
if( dead ) return true | |
} | |
init(); | |
anim(); | |
window.addEventListener( 'resize', function() { | |
w = c.width = window.innerWidth; | |
h = c.height = window.innerHeight; | |
starter.x = w / 2; | |
starter.y = h / 2; | |
init(); | |
} ) |
canvas { | |
position: absolute; | |
top: 0; | |
left: 0; | |
background-color: black; | |
} |