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import Data.Monoid | |
import Data.List | |
import Control.Applicative | |
import Control.Monad | |
import Control.Monad.State | |
for :: [a] -> (a -> b) -> [b] | |
for = flip map | |
data Process i o a = Process { |
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line :: Proc String -- same as getLine | |
solveB :: Proc String | |
solveB = do | |
[nS,vS,xS] <- words <$> line | |
let | |
n = read nS :: Int | |
[v,x] = map read [vS,xS] :: [Double] | |
ss <- map (map read . words) <$> replicateM n line | |
let |
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var Type = (function(){ | |
var t = {}; | |
function product(a,b){ | |
var arr = []; | |
for(var i=0;i<a.length;i++){ | |
for(var j=0;j<b.length;j++){ | |
arr.push(a[i]+b[j]); | |
} | |
} | |
return arr; |
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var W = World(function(transit){ | |
var Title; | |
var Game; | |
Title = function(){ | |
var h = {}; | |
var x = 0; | |
Input.listen(function(c){ | |
if(c == Key.Enter)transit(Game(x)); |
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#include<iostream> | |
#include<typeinfo> | |
#include<cxxabi.h> | |
template<int N> struct V{}; | |
template<int N,class T> struct args{}; | |
template<int M,int N> struct Var{}; | |
template<bool N,class T> struct either{}; | |
struct nu{}; | |
template<class R,class T> struct lambda; |
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#include<iostream> | |
struct Status{ | |
int buf[256]; | |
int pos; | |
Status():pos(0){} | |
Status add(){ | |
buf[pos]++; | |
return *this; | |
} |
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// ------------------------------------------------------------------ | |
// Usual Version | |
// ------------------------------------------------------------------ | |
var i = 0; | |
var draw = function(xs){ | |
console.log("Draw",i,":",xs); | |
i++; | |
}; | |
var Mesh = function(v){ |
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var e = (()=>{ | |
var c = 0; | |
return { | |
a : ()=>c, | |
b : (x)=>{c=x;} | |
}; | |
})(); | |
var a = e.a; | |
var b = e.b; | |
console.log(a()); // => 0 |
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import Data.Monoid | |
import Data.List | |
import Data.Array | |
import Data.PriorityQueue.FingerTree | |
import Control.Lens | |
import Control.Applicative | |
import Control.Monad | |
import Control.Monad.State | |
import Math.NumberTheory.Primes |
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{-# LANGUAGE TupleSections #-} | |
import Control.Applicative | |
import Control.Arrow | |
import Control.Lens hiding (Empty) | |
import Control.Monad | |
import Control.Monad.Trans.Class | |
import Control.Monad.State.Lazy hiding (State) | |
import Data.Char | |
import Data.Monoid |
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