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import OpenGL.GL as GL | |
import OpenGL.GL.shaders | |
import ctypes | |
import pygame | |
import numpy | |
vertex_shader = """ | |
#version 330 | |
in vec4 position; |
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#!/usr/bin/env python | |
import sys | |
import math | |
from random import shuffle | |
import numpy as np | |
loop_iters = 0 | |
""" | |
NOTE: I'm pretty sure we're using the word bogo without knowing what it means... |