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March 8, 2021 21:41
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Creating A Game With PHP Part 4: Side Scrolling Shooter (see https://www.hashbangcode.com/article/creating-game-php-part-4-side-scrolling-shooter)
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<?php | |
class Entity { | |
public $positionX = 0; | |
public $positionY = 0; | |
public function __construct($x, $y) { | |
$this->positionX = $x; | |
$this->positionY = $y; | |
} | |
} | |
class Spaceship extends Entity { | |
public $movementX = 0; | |
public $movementY = 0; | |
public $fire = FALSE; | |
} | |
class Enemy extends Entity {} | |
class Bullet extends entity {} | |
class Scene { | |
public $height; | |
public $width; | |
public $ship; | |
public $enemies = []; | |
public $bullets = []; | |
public $score = 0; | |
public function __construct($width, $height) { | |
$this->width = $width; | |
$this->height = $height; | |
$this->ship = new Spaceship(2, round($this->height / 2)); | |
} | |
public function renderGame() { | |
$output = ''; | |
for ($i = 0; $i < $this->height; $i++) { | |
for ($j = 0; $j < $this->width; $j++) { | |
if ($this->ship->positionX == $i && $this->ship->positionY == $j) { | |
$cell = '>'; | |
} | |
else { | |
$cell = ' '; | |
} | |
foreach ($this->enemies as $enemy) { | |
if ($enemy->positionX == $i && $enemy->positionY == $j) { | |
$cell = 'X'; | |
} | |
} | |
foreach ($this->bullets as $bullet) { | |
if ($bullet->positionX == $i && $bullet->positionY == $j) { | |
$cell = '-'; | |
} | |
} | |
$output .= $cell; | |
} | |
$output .= PHP_EOL; | |
} | |
$output .= PHP_EOL; | |
$output .= 'Score:' . $this->score . PHP_EOL; | |
return $output; | |
} | |
public function moveEnemies() { | |
foreach ($this->enemies as $enemyId => $enemy) { | |
$enemy->positionY--; | |
if ($enemy->positionY == 0) { | |
// Remove the enemy if it goes beyond the left hand side of the scene. | |
unset($this->enemies[$enemyId]); | |
continue; | |
} | |
foreach ($this->bullets as $bulletId => $bullet) { | |
if ($bullet->positionX == $enemy->positionX && ($bullet->positionY == $enemy->positionY || $bullet->positionY == $enemy->positionY - 1)) { | |
unset($this->enemies[$enemyId]); | |
unset($this->bullets[$bulletId]); | |
$this->score++; | |
} | |
} | |
} | |
} | |
public function moveBullets() { | |
foreach ($this->bullets as $bullet) { | |
$bullet->positionY++; | |
} | |
} | |
public function shoot() { | |
if ($this->ship->fire == TRUE) { | |
$this->bullets[] = new Bullet($this->ship->positionX, $this->ship->positionY + 1); | |
$this->ship->fire = FALSE; | |
} | |
} | |
public function spawnEnemies() { | |
if (count($this->enemies) < 15) { | |
$y = rand($this->width, $this->width * 2); | |
$x = rand(0, $this->height - 1); | |
$this->enemies[] = new Enemy($x, $y); | |
} | |
} | |
public function gameOver() { | |
foreach ($this->enemies as $enemy) { | |
if ($this->ship->positionX == $enemy->positionX && $this->ship->positionY == $enemy->positionY) { | |
die('dead :('); | |
} | |
} | |
} | |
public function moveShip() { | |
$this->ship->positionX += $this->ship->movementX; | |
$this->ship->positionY += $this->ship->movementY; | |
$this->ship->movementX = 0; | |
$this->ship->movementY = 0; | |
if ($this->ship->positionX < 0) { | |
$this->ship->positionX = 0; | |
} | |
if ($this->ship->positionX >= $this->height) { | |
$this->ship->positionX = $this->height - 1; | |
} | |
if ($this->ship->positionY < 0) { | |
$this->ship->positionY = 0; | |
} | |
if ($this->ship->positionY > $this->width / 4) { | |
$this->ship->positionY = $this->width / 4; | |
} | |
} | |
public function action($stdin) { | |
// Listen to the button being pressed. | |
$key = fgets($stdin); | |
if ($key) { | |
$key = $this->translateKeypress($key); | |
switch ($key) { | |
case "UP": | |
$this->ship->movementX = -1; | |
$this->ship->movementY = 0; | |
break; | |
case "DOWN": | |
$this->ship->movementX = 1; | |
$this->ship->movementY = 0; | |
break; | |
case "RIGHT": | |
$this->ship->movementX = 0; | |
$this->ship->movementY = 1; | |
break; | |
case "LEFT": | |
$this->ship->movementX = 0; | |
$this->ship->movementY = -1; | |
break; | |
case "ENTER": | |
case "SPACE": | |
$this->ship->fire = TRUE; | |
break; | |
case "ESC": | |
die(); | |
} | |
} | |
} | |
private function translateKeypress($string) { | |
switch ($string) { | |
case "\033[A": | |
return "UP"; | |
case "\033[B": | |
return "DOWN"; | |
case "\033[C": | |
return "RIGHT"; | |
case "\033[D": | |
return "LEFT"; | |
case "\n": | |
return "ENTER"; | |
case " ": | |
return "SPACE"; | |
case "\e": | |
return "ESC"; | |
} | |
return $string; | |
} | |
} | |
$seed = 1; | |
srand($seed); | |
$scene = new Scene(50, 10); | |
system('stty cbreak -echo'); | |
$stdin = fopen('php://stdin', 'r'); | |
stream_set_blocking($stdin, 0); | |
while (1) { | |
system('clear'); | |
$scene->action($stdin); | |
$scene->moveShip(); | |
$scene->shoot(); | |
$scene->moveBullets(); | |
$scene->moveEnemies(); | |
echo $scene->renderGame(); | |
$scene->gameOver(); | |
$scene->spawnEnemies(); | |
usleep(100000); | |
} |
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