Created
August 23, 2011 22:55
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PhiloGL.unpack(); | |
var modelLeft, modelRight, pos, completed, $ = function(d) { return document.getElementById(d); }; | |
document.onreadystatechange = function() { | |
if (document.readyState == 'complete') { | |
completed = true; | |
if (modelLeft) { | |
init(); | |
} | |
} | |
}; | |
//load data | |
new IO.XHR({ | |
url: 'surf_reg_model_both_normal.json.bin', | |
responseType: 'arraybuffer', | |
noCache: true, | |
onProgress: function() { | |
console.log('progress'); | |
}, | |
onSuccess: function(buffer) { | |
var floatArray = new Float32Array(buffer), | |
uintArray = new Uint32Array(buffer), | |
n = floatArray[0], | |
verticesLeft = floatArray.subarray(1, n), | |
verticesRight = new Float32Array(verticesLeft), | |
normalsLeft = floatArray.subarray(n + 1, n + n), | |
normalsRight = new Float32Array(normalsLeft), | |
indices = uintArray.subarray(n + n + 1, uintArray.length); | |
modelLeft = new O3D.Model({ | |
vertices: verticesLeft, | |
normals: normalsLeft, | |
indices: indices, | |
program: 'brain', | |
uniforms: { | |
colorUfm: [230/255, 114/255, 119/255, 1] | |
} | |
}); | |
for (var i = 0, l = verticesLeft.length; i < l; i+=3) { | |
verticesRight[i] *= -1; | |
normalsRight[i] *= -1; | |
} | |
modelRight = new O3D.Model({ | |
vertices: verticesRight, | |
normals: normalsRight, | |
indices: indices, | |
program: 'brain', | |
uniforms: { | |
colorUfm: [230/255, 114/255, 119/255, 1] | |
} | |
}); | |
if (completed) { | |
init(); | |
} | |
}, | |
onError: function(e) { | |
console.log('error', e, arguments); | |
} | |
}).send(); | |
function init() { | |
console.log('init'); | |
//Create application | |
PhiloGL('brain-canvas', { | |
program: [{ | |
id: 'brain', | |
from: 'uris', | |
vs: 'brain.vs.glsl', | |
fs: 'brain.fs.glsl', | |
noCache: true | |
}], | |
scene: { | |
lights: { | |
enable: true, | |
ambient: { | |
r: 0.4, | |
g: 0.4, | |
b: 0.4 | |
}, | |
points: { | |
diffuse: { | |
r: 0.7, | |
g: 0.7, | |
b: 0.7 | |
}, | |
specular: { | |
r: 0.8, | |
g: 0.8, | |
b: 0 | |
}, | |
position: { | |
x: 200, | |
y: 200, | |
z: 200 | |
} | |
} | |
} | |
}, | |
camera: { | |
position: { | |
x: 0, y: 0, z: 250 | |
} | |
}, | |
events: { | |
onDragStart: function(e) { | |
pos = { | |
x: e.x, | |
y: e.y | |
}; | |
}, | |
onDragMove: function(e) { | |
var z = this.camera.position.z, | |
sign = Math.abs(z) / z; | |
modelLeft.rotation.y += -(pos.x - e.x) / 100; | |
modelLeft.rotation.x += sign * (pos.y - e.y) / 100; | |
modelRight.rotation.y += -(pos.x - e.x) / 100; | |
modelRight.rotation.x += sign * (pos.y - e.y) / 100; | |
modelLeft.update(); | |
modelRight.update(); | |
pos.x = e.x; | |
pos.y = e.y; | |
}, | |
onMouseWheel: function(e) { | |
e.stop(); | |
var camera = this.camera; | |
camera.position.z -= e.wheel * 2; | |
camera.update(); | |
} | |
}, | |
onError: function() { | |
}, | |
onLoad: function(app) { | |
//Unpack app properties | |
var gl = app.gl, | |
program = app.program, | |
scene = app.scene, | |
canvas = app.canvas, | |
camera = app.camera; | |
//Basic gl setup | |
gl.clearColor(0.0, 0.0, 0.0, 1.0); | |
gl.clearDepth(1.0); | |
gl.enable(gl.DEPTH_TEST); | |
gl.depthFunc(gl.LEQUAL); | |
gl.viewport(0, 0, +canvas.width, +canvas.height); | |
//Add object to the scene | |
scene.add(modelLeft, modelRight); | |
//draw | |
draw(); | |
//Draw the scene | |
function draw() { | |
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
//render model | |
scene.render(); | |
Fx.requestAnimationFrame(draw); | |
} | |
} | |
}); | |
} |
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