Created
February 9, 2011 05:50
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//Add Uniform Color Fragment Shader | |
PhiloGL.Shaders.Fragment.ColorUniform = [ | |
"#ifdef GL_ES", | |
"precision highp float;", | |
"#endif", | |
"varying vec4 vColor;", | |
"varying vec2 vTexCoord;", | |
"varying vec3 lightWeighting;", | |
"uniform bool hasTexture1;", | |
"uniform sampler2D sampler1;", | |
"uniform vec3 uColor;", | |
"void main(){", | |
"if (hasTexture1) {", | |
"gl_FragColor = vec4(texture2D(sampler1, vec2(vTexCoord.s, vTexCoord.t)).rgb * lightWeighting, 1.0) * vec4(uColor, 1.0);", | |
"}", | |
"}" | |
].join("\n"); | |
function webGLStart() { | |
var $id = function(d) { return document.getElementById(d); }, | |
zoom = -15, | |
tilt = 90, | |
spin = 0, | |
twinkle = $id('twinkle'); | |
//Define a Star Class | |
var Star = function(startingDistance, rotationSpeed) { | |
PhiloGL.O3D.Model.call(this, { | |
vertices: [ | |
-1.0, -1.0, 0.0, | |
1.0, -1.0, 0.0, | |
-1.0, 1.0, 0.0, | |
1.0, 1.0, 0.0 | |
], | |
texCoords: [ | |
0.0, 0.0, | |
1.0, 0.0, | |
0.0, 1.0, | |
1.0, 1.0 | |
], | |
textures: 'star.gif', | |
indices: [0, 1, 3, 3, 2, 0], | |
onBeforeRender: function(program, camera) { | |
var min = Math.min, | |
isTwinkle = twinkle.checked, | |
r = isTwinkle? min(1, this.r + this.twinklerR) : this.r, | |
g = isTwinkle? min(1, this.g + this.twinklerG) : this.g, | |
b = isTwinkle? min(1, this.b + this.twinklerB) : this.b; | |
program.setUniform('uColor', [r, g, b]); | |
} | |
}); | |
this.angle = 0; | |
this.dist = startingDistance; | |
this.rotationSpeed = rotationSpeed; | |
this.spin = 0; | |
this.randomiseColors(); | |
}; | |
Star.prototype = Object.create(PhiloGL.O3D.Model.prototype, { | |
randomiseColors: { | |
value: function() { | |
var rd = Math.random; | |
this.r = rd(); | |
this.g = rd(); | |
this.b = rd(); | |
this.twinklerR = rd(); | |
this.twinklerG = rd(); | |
this.twinklerB = rd(); | |
} | |
}, | |
animate: { | |
value: function(elapsedTime, twinkle) { | |
this.angle += this.rotationSpeed / 10; | |
this.dist -= 0.001; | |
if (this.dist < 0) { | |
this.dist += 5; | |
this.randomiseColors(); | |
} | |
//update position | |
this.position.set(Math.cos(this.angle) * this.dist, Math.sin(this.angle) * this.dist, 0); | |
this.rotation.set(0, 0, this.spin); | |
this.spin += 0.1; | |
this.update(); | |
} | |
} | |
}); | |
PhiloGL('lesson09-canvas', { | |
program: { | |
from: 'defaults', | |
fs: 'ColorUniform' | |
}, | |
textures: { | |
src: ['star.gif'], | |
parameters: [{ | |
name: 'TEXTURE_MAG_FILTER', | |
value: 'LINEAR' | |
}, { | |
name: 'TEXTURE_MIN_FILTER', | |
value: 'LINEAR_MIPMAP_NEAREST', | |
generateMipmap: true | |
}] | |
}, | |
events: { | |
onKeyDown: function(e) { | |
switch(e.key) { | |
case 'up': | |
tilt -= 1.5; | |
break; | |
case 'down': | |
tilt += 1.5; | |
break; | |
//handle page up/down | |
default: | |
if (e.code == 33) { | |
zoom -= 0.1; | |
} else if (e.code == 34) { | |
zoom += 0.1; | |
} | |
} | |
} | |
}, | |
onError: function() { | |
alert("An error ocurred while loading the application"); | |
}, | |
onLoad: function(app) { | |
var gl = app.gl, | |
canvas = app.canvas, | |
program = app.program, | |
camera = app.camera, | |
scene = app.scene; | |
gl.viewport(0, 0, canvas.width, canvas.height); | |
gl.clearColor(0, 0, 0, 1); | |
gl.clearDepth(1); | |
gl.blendFunc(gl.SRC_ALPHA, gl.ONE); | |
gl.enable(gl.BLEND); | |
//Load all world objects | |
var numStars = 50; | |
for (var i = 0; i < numStars; i++) { | |
scene.add(new Star(i / numStars * 5.0, i / numStars)); | |
} | |
tick(); | |
function tick() { | |
drawScene(); | |
animate(); | |
PhiloGL.Fx.requestAnimationFrame(tick); | |
} | |
function animate() { | |
scene.models.forEach(function(star) { | |
star.animate(); | |
}); | |
} | |
function drawScene() { | |
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
//Update Camera Position | |
var radTilt = tilt / 180 * Math.PI; | |
camera.position.set(0, Math.cos(radTilt) * zoom, | |
Math.sin(radTilt) * zoom); | |
camera.update(); | |
//Render all elements in the Scene | |
scene.render(); | |
} | |
} | |
}); | |
} | |
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