Created
February 9, 2011 06:22
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function webGLStart() { | |
var pos, $id = function(d) { return document.getElementById(d); }; | |
//Create moon | |
var moon = new PhiloGL.O3D.Sphere({ | |
nlat: 30, | |
nlong: 30, | |
radius: 2, | |
textures: 'moon.gif' | |
}); | |
//Create application | |
PhiloGL('lesson11-canvas', { | |
camera: { | |
position: { | |
x: 0, y: 0, z: -7 | |
} | |
}, | |
textures: { | |
src: ['moon.gif'], | |
parameters: [{ | |
name: 'TEXTURE_MAG_FILTER', | |
value: 'LINEAR' | |
}, { | |
name: 'TEXTURE_MIN_FILTER', | |
value: 'LINEAR_MIPMAP_NEAREST', | |
generateMipmap: true | |
}] | |
}, | |
events: { | |
onDragStart: function(e) { | |
pos = { | |
x: e.x, | |
y: e.y | |
}; | |
}, | |
onDragMove: function(e) { | |
var z = this.camera.position.z, | |
sign = Math.abs(z) / z; | |
moon.rotation.y += -(pos.x - e.x) / 100; | |
moon.rotation.x += sign * (pos.y - e.y) / 100; | |
moon.update(); | |
pos.x = e.x; | |
pos.y = e.y; | |
}, | |
onMouseWheel: function(e) { | |
e.stop(); | |
var camera = this.camera; | |
camera.position.z += e.wheel; | |
camera.update(); | |
} | |
}, | |
onError: function() { | |
alert("There was an error creating the app."); | |
}, | |
onLoad: function(app) { | |
//Unpack app properties | |
var gl = app.gl, | |
program = app.program, | |
scene = app.scene, | |
canvas = app.canvas, | |
camera = app.camera, | |
//get light config from forms | |
lighting = $id('lighting'), | |
ambient = { | |
r: $id('ambientR'), | |
g: $id('ambientG'), | |
b: $id('ambientB') | |
}, | |
direction = { | |
x: $id('lightDirectionX'), | |
y: $id('lightDirectionY'), | |
z: $id('lightDirectionZ'), | |
r: $id('directionalR'), | |
g: $id('directionalG'), | |
b: $id('directionalB') | |
}; | |
//Basic gl setup | |
gl.clearColor(0.0, 0.0, 0.0, 1.0); | |
gl.clearDepth(1.0); | |
gl.enable(gl.DEPTH_TEST); | |
gl.depthFunc(gl.LEQUAL); | |
gl.viewport(0, 0, +canvas.width, +canvas.height); | |
//Add object to the scene | |
scene.add(moon); | |
//Animate | |
draw(); | |
//Draw the scene | |
function draw() { | |
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
//Setup lighting | |
var lights = scene.config.lights; | |
lights.enable = lighting.checked; | |
lights.ambient = { | |
r: +ambient.r.value, | |
g: +ambient.g.value, | |
b: +ambient.b.value | |
}; | |
lights.directional = { | |
color: { | |
r: +direction.r.value, | |
g: +direction.g.value, | |
b: +direction.b.value | |
}, | |
direction: { | |
x: +direction.x.value, | |
y: +direction.y.value, | |
z: +direction.z.value | |
} | |
}; | |
//render moon | |
scene.render(); | |
//request new frame | |
PhiloGL.Fx.requestAnimationFrame(draw); | |
} | |
} | |
}); | |
} |
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