Created
February 9, 2011 06:24
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function webGLStart() { | |
var pos, $id = function(d) { return document.getElementById(d); }; | |
//Create moon | |
var moon = new PhiloGL.O3D.Sphere({ | |
nlat: 30, | |
nlong: 30, | |
radius: 2, | |
textures: 'moon.gif' | |
}); | |
//Create box | |
var box = new PhiloGL.O3D.Cube({ | |
textures: 'crate.gif' | |
}); | |
box.scale.set(2, 2, 2); | |
//Create application | |
PhiloGL('lesson12-canvas', { | |
camera: { | |
position: { | |
x: 0, y: 0, z: 30 | |
} | |
}, | |
scene: { | |
lights: { | |
directional: { | |
color: { | |
r: 0, g: 0, b: 0 | |
}, | |
direction: { | |
x: 0, y: 0, z: 0 | |
} | |
} | |
} | |
}, | |
textures: { | |
src: ['moon.gif', 'crate.gif'], | |
parameters: [{ | |
name: 'TEXTURE_MAG_FILTER', | |
value: 'LINEAR' | |
}, { | |
name: 'TEXTURE_MIN_FILTER', | |
value: 'LINEAR_MIPMAP_NEAREST', | |
generateMipmap: true | |
}] | |
}, | |
events: { | |
onMouseWheel: function(e, info) { | |
info.stop(); | |
var camera = this.camera; | |
camera.position.z += info.wheel; | |
camera.update(); | |
} | |
}, | |
onError: function() { | |
alert("There was an error creating the app."); | |
}, | |
onLoad: function(app) { | |
//Unpack app properties | |
var gl = app.gl, | |
program = app.program, | |
scene = app.scene, | |
canvas = app.canvas, | |
camera = app.camera, | |
//get light config from forms | |
lighting = $id('lighting'), | |
ambient = { | |
r: $id('ambientR'), | |
g: $id('ambientG'), | |
b: $id('ambientB') | |
}, | |
point = { | |
x: $id('lightPositionX'), | |
y: $id('lightPositionY'), | |
z: $id('lightPositionZ'), | |
r: $id('pointR'), | |
g: $id('pointG'), | |
b: $id('pointB') | |
}, | |
//objects position | |
rho = 6, | |
theta = 0; | |
//Basic gl setup | |
gl.clearColor(0.0, 0.0, 0.0, 1.0); | |
gl.clearDepth(1.0); | |
gl.enable(gl.DEPTH_TEST); | |
gl.depthFunc(gl.LEQUAL); | |
gl.viewport(0, 0, +canvas.width, +canvas.height); | |
//Add objects to the scene | |
scene.add(moon, box); | |
//Animate | |
draw(); | |
//Draw the scene | |
function draw() { | |
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
//Setup lighting | |
var lights = scene.config.lights; | |
lights.enable = lighting.checked; | |
lights.ambient = { | |
r: +ambient.r.value, | |
g: +ambient.g.value, | |
b: +ambient.b.value | |
}; | |
lights.points = { | |
color: { | |
r: +point.r.value, | |
g: +point.g.value, | |
b: +point.b.value | |
}, | |
position: { | |
x: +point.x.value, | |
y: +point.y.value, | |
z: +point.z.value | |
} | |
}; | |
//Update position | |
theta += 0.01; | |
moon.position = { | |
x: rho * Math.cos(theta), | |
y: 0, | |
z: rho * Math.sin(theta) | |
}; | |
moon.update(); | |
box.position = { | |
x: rho * Math.cos(Math.PI + theta), | |
y: 0, | |
z: rho * Math.sin(Math.PI + theta) | |
}; | |
box.update(); | |
//render objects | |
scene.render(); | |
//request frame | |
PhiloGL.Fx.requestAnimationFrame(draw); | |
} | |
} | |
}); | |
} |
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