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Stand III
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| title Stand III | |
| author Connorses [Loneship Games] | |
| homepage connorspuzzles.tumblr.com | |
| run_rules_on_level_start | |
| noaction | |
| background_color #110018 | |
| text_color purple | |
| ======== | |
| OBJECTS | |
| ======== | |
| Background | |
| GREEN #3c833d | |
| 00000 | |
| 01110 | |
| 01110 | |
| 01110 | |
| 00000 | |
| Target1 | |
| DarkBlue Blue | |
| ..... | |
| 00000 | |
| 01110 | |
| 00000 | |
| ..... | |
| Target2 | |
| Darkgreen lightgreen | |
| ..... | |
| 00000 | |
| 01110 | |
| 00000 | |
| ..... | |
| Wall1 | |
| BROWN | |
| Wall2 | |
| Brown | |
| 00000 | |
| 00000 | |
| 00000 | |
| 00000 | |
| ..... | |
| Player | |
| lightblue | |
| .000. | |
| 00000 | |
| .0.0. | |
| ..... | |
| ..... | |
| Crate | |
| Brown lightbrown | |
| 1..01 | |
| 1.0.1 | |
| 10..1 | |
| 11111 | |
| ..... | |
| CrateTop | |
| Brown lightbrown | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| 11111 | |
| BigCrate | |
| Black grey | |
| 1.0.0 | |
| 00100 | |
| 0.0.1 | |
| 10010 | |
| ..... | |
| BigCrateTop | |
| black Grey | |
| ..... | |
| ..... | |
| ..... | |
| ..... | |
| 01001 | |
| hole | |
| black #170220 | |
| 11111 | |
| 00000 | |
| 10001 | |
| 00000 | |
| 01010 | |
| lose | |
| darkblue | |
| ..... | |
| .000. | |
| 00000 | |
| .0.0. | |
| ..... | |
| ======= | |
| LEGEND | |
| ======= | |
| . = Background | |
| # = Wall1 | |
| % = Wall2 | |
| P = Player | |
| * = Crate | |
| + = BigCrate | |
| @ = Crate and Target1 | |
| & = BigCrate and Target1 | |
| O = Target1 | |
| Q = Target1 and player | |
| X = hole | |
| falls = crate or bigcrate | |
| ======= | |
| SOUNDS | |
| ======= | |
| Target2 Destroy 67186706 | |
| Target2 Create 74302900 | |
| StartGame 13756108 | |
| EndLevel 23510908 | |
| EndGame 84025508 | |
| Player Move 81570907 | |
| Crate Move 22518904 (73907102 3366707) | |
| BigCrate Move 89017902 | |
| sfx0 93887302 (falling) | |
| ================ | |
| COLLISIONLAYERS | |
| ================ | |
| Background | |
| Target1, Target2,hole | |
| Player, Wall1, Wall2 Crate, BigCrate, lose | |
| cratetop, bigcrateTop | |
| ====== | |
| RULES | |
| ====== | |
| (2 Crates that push in different ways) | |
| [ > Player | Crate ] -> [ > Player | > Crate ] | |
| [ > Player | BigCrate] -> [ Player | > BigCrate ] | |
| (Targets toggle on and off) | |
| late [Target1 Player] -> [Target2 Player] | |
| late [Target2 no Player] -> [Target1] | |
| (stuff dissapears in holes, characters can't fall in or it resets) | |
| late [falls hole] -> [hole] sfx0 | |
| late [player hole] -> [lose hole] sfx0 | |
| [lose hole] -> restart | |
| (graphical thing so I can draw crates 1 square higher) | |
| late [CrateTop] -> [ ] | |
| late [Bigcratetop] -> [ ] | |
| late up [crate|no crateTop] -> [Crate|Cratetop] | |
| late up [BiGcRaTe|NO Bigcratetop] -> [BIGCRATE|bigCratetop] | |
| ============== | |
| WINCONDITIONS | |
| ============== | |
| No Target1 | |
| ======= | |
| LEVELS | |
| ======= | |
| xxxxxxxxx | |
| x...x | |
| x.x. | |
| x..#o#.x | |
| xx.###x | |
| x..xp.x.x | |
| x......x | |
| xxxxxx | |
| message Oh, he1!0 I d$dn't s˙e yˆˆ µhere. J¨$t li˚3 be4: Ge† all the little guys *x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x**x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x | |
| message Remember, you can undo with Z | |
| message and restart w¥©ˆ˙ø¥ R | |
| xxxxxxxxxxx | |
| xxp......xx | |
| xx.......xx | |
| xx%.....oxx | |
| xx....#..xx | |
| xxxxxxxxxxx | |
| xxp......xx | |
| xx.......xx | |
| xx....o..xx | |
| xx...#...xx | |
| xxxxxxxxxxx | |
| x...xx..x. | |
| .##xx#%%#x | |
| x#.....o#. | |
| .x.#..#.#. | |
| .#p#p.#.#. | |
| .#o#..#.#. | |
| x#o#..#pxx | |
| xx.%x%x%%. | |
| xx.xxxx..x | |
| xxxxxxxxxx | |
| #######x | |
| #p.@x*.x | |
| #p.*.oxx | |
| ###.###x | |
| ###p.## | |
| #x##o## | |
| #**..o# | |
| #p##x## | |
| ###xx#x | |
| message Did we mention you can push the l¡ttle sokoban crates? You T%/}-u+ ç4n | |
| x..xxxxx | |
| x......x | |
| x.op..px | |
| x...*..x | |
| x..*..ox | |
| x......x | |
| xxxxxxxx | |
| message Sorry about that, we had some technical difficulties. You may now return to your regularly scheduled puzzle game. | |
| message Oh, and don't step in the holes. | |
| x############## | |
| x########.*.### | |
| xoppo..o....### | |
| x#########*#### | |
| x########xp#### | |
| x############## | |
| xxxxx#xx | |
| xp.o+o.x | |
| xp.....x | |
| xxxxx..x | |
| xxxxxxxxxx | |
| x........x | |
| x.pp.....x | |
| x........x | |
| x...++...x | |
| x........x | |
| xo......ox | |
| x%xxxxxx%x | |
| #%##%%%#### | |
| #px#...#### | |
| #.xx.#.%%x# | |
| #....x....# | |
| ####%%%%%.# | |
| ###xq...+o# | |
| #%%%%#%%%%# | |
| #...#%....# | |
| #.#.%..#%.# | |
| #p#...x%o.# | |
| %xx%%%%%%%% | |
| xxxxxxxxxx | |
| x.....o..x | |
| x......p.x | |
| x..p....+x | |
| x.....o.+x | |
| x.+.....xx | |
| x.......xx | |
| xxxxxxxxxx | |
| message Wait a minute, half of these puzzles are just edited levels from the other games! | |
| xx#x######### | |
| xp.*&p...o..# | |
| xx#p######### | |
| xxxxxxx | |
| x.....x | |
| x.+p+.x | |
| x.p.p.x | |
| x.+p+.x | |
| xoooo.x | |
| xxxxxxx | |
| #.*pp#### | |
| ##.*p#..o | |
| .#*.*#..o | |
| ...###..o | |
| ...###..o | |
| p.*...*.o | |
| p..*..*.o | |
| ..##..*#o | |
| #.*.##... | |
| ..*pp##.. | |
| message Huh, that was a bit cluttered. | |
| message Here's something more orderly. | |
| ##%%%%%%%%# | |
| ##........# | |
| ##o.p*....# | |
| ##........# | |
| ###%%%%.### | |
| ###po+op### | |
| #%%.%%%%%## | |
| #........## | |
| #o..p*...## | |
| #........## | |
| ########### | |
| message Part III Complete! |
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