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Forked from octoConnors/script.txt
Created March 17, 2018 05:47
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Stand III
title Stand III
author Connorses [Loneship Games]
homepage connorspuzzles.tumblr.com
run_rules_on_level_start
noaction
background_color #110018
text_color purple
========
OBJECTS
========
Background
GREEN #3c833d
00000
01110
01110
01110
00000
Target1
DarkBlue Blue
.....
00000
01110
00000
.....
Target2
Darkgreen lightgreen
.....
00000
01110
00000
.....
Wall1
BROWN
Wall2
Brown
00000
00000
00000
00000
.....
Player
lightblue
.000.
00000
.0.0.
.....
.....
Crate
Brown lightbrown
1..01
1.0.1
10..1
11111
.....
CrateTop
Brown lightbrown
.....
.....
.....
.....
11111
BigCrate
Black grey
1.0.0
00100
0.0.1
10010
.....
BigCrateTop
black Grey
.....
.....
.....
.....
01001
hole
black #170220
11111
00000
10001
00000
01010
lose
darkblue
.....
.000.
00000
.0.0.
.....
=======
LEGEND
=======
. = Background
# = Wall1
% = Wall2
P = Player
* = Crate
+ = BigCrate
@ = Crate and Target1
& = BigCrate and Target1
O = Target1
Q = Target1 and player
X = hole
falls = crate or bigcrate
=======
SOUNDS
=======
Target2 Destroy 67186706
Target2 Create 74302900
StartGame 13756108
EndLevel 23510908
EndGame 84025508
Player Move 81570907
Crate Move 22518904 (73907102 3366707)
BigCrate Move 89017902
sfx0 93887302 (falling)
================
COLLISIONLAYERS
================
Background
Target1, Target2,hole
Player, Wall1, Wall2 Crate, BigCrate, lose
cratetop, bigcrateTop
======
RULES
======
(2 Crates that push in different ways)
[ > Player | Crate ] -> [ > Player | > Crate ]
[ > Player | BigCrate] -> [ Player | > BigCrate ]
(Targets toggle on and off)
late [Target1 Player] -> [Target2 Player]
late [Target2 no Player] -> [Target1]
(stuff dissapears in holes, characters can't fall in or it resets)
late [falls hole] -> [hole] sfx0
late [player hole] -> [lose hole] sfx0
[lose hole] -> restart
(graphical thing so I can draw crates 1 square higher)
late [CrateTop] -> [ ]
late [Bigcratetop] -> [ ]
late up [crate|no crateTop] -> [Crate|Cratetop]
late up [BiGcRaTe|NO Bigcratetop] -> [BIGCRATE|bigCratetop]
==============
WINCONDITIONS
==============
No Target1
=======
LEVELS
=======
xxxxxxxxx
x...x
x.x.
x..#o#.x
xx.###x
x..xp.x.x
x......x
xxxxxx
message Oh, he1!0 I d$dn't s˙e yˆˆ µhere. J¨$t li˚3 be4: Ge† all the little guys *x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x**x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x*x
message Remember, you can undo with Z
message and restart w¥©ˆ˙ø¥ R
xxxxxxxxxxx
xxp......xx
xx.......xx
xx%.....oxx
xx....#..xx
xxxxxxxxxxx
xxp......xx
xx.......xx
xx....o..xx
xx...#...xx
xxxxxxxxxxx
x...xx..x.
.##xx#%%#x
x#.....o#.
.x.#..#.#.
.#p#p.#.#.
.#o#..#.#.
x#o#..#pxx
xx.%x%x%%.
xx.xxxx..x
xxxxxxxxxx
#######x
#p.@x*.x
#p.*.oxx
###.###x
###p.##
#x##o##
#**..o#
#p##x##
###xx#x
message Did we mention you can push the l¡ttle sokoban crates? You T%/}-u+ ç4n
x..xxxxx
x......x
x.op..px
x...*..x
x..*..ox
x......x
xxxxxxxx
message Sorry about that, we had some technical difficulties. You may now return to your regularly scheduled puzzle game.
message Oh, and don't step in the holes.
x##############
x########.*.###
xoppo..o....###
x#########*####
x########xp####
x##############
xxxxx#xx
xp.o+o.x
xp.....x
xxxxx..x
xxxxxxxxxx
x........x
x.pp.....x
x........x
x...++...x
x........x
xo......ox
x%xxxxxx%x
#%##%%%####
#px#...####
#.xx.#.%%x#
#....x....#
####%%%%%.#
###xq...+o#
#%%%%#%%%%#
#...#%....#
#.#.%..#%.#
#p#...x%o.#
%xx%%%%%%%%
xxxxxxxxxx
x.....o..x
x......p.x
x..p....+x
x.....o.+x
x.+.....xx
x.......xx
xxxxxxxxxx
message Wait a minute, half of these puzzles are just edited levels from the other games!
xx#x#########
xp.*&p...o..#
xx#p#########
xxxxxxx
x.....x
x.+p+.x
x.p.p.x
x.+p+.x
xoooo.x
xxxxxxx
#.*pp####
##.*p#..o
.#*.*#..o
...###..o
...###..o
p.*...*.o
p..*..*.o
..##..*#o
#.*.##...
..*pp##..
message Huh, that was a bit cluttered.
message Here's something more orderly.
##%%%%%%%%#
##........#
##o.p*....#
##........#
###%%%%.###
###po+op###
#%%.%%%%%##
#........##
#o..p*...##
#........##
###########
message Part III Complete!
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