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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Mirror Isles | |
author Alan Hazelden | |
homepage www.draknek.org | |
norepeat_action | |
run_rules_on_level_start | |
youtube tI8IarSxiLk | |
(realtime_interval 0.5) | |
(verbose_logging) | |
======== | |
OBJECTS | |
======== | |
Background | |
#dfcc4f yellow | |
11111 | |
01111 | |
11101 | |
11111 | |
10111 | |
Target | |
DarkBlue Yellow Yellow | |
.111. | |
10201 | |
12021 | |
10201 | |
.111. | |
Wall | |
Grey DarkGrey LightGrey | |
..... | |
..00. | |
.0001 | |
.0111 | |
...1. | |
(..1.. | |
.0..1 | |
...1. | |
..00. | |
....1) | |
Hole | |
blue | |
WaterAnim1 | |
lightblue transparent | |
11111 | |
11101 | |
11111 | |
10111 | |
11111 | |
WaterAnim2 | |
lightblue transparent | |
11111 | |
10111 | |
11111 | |
11101 | |
11111 | |
Player | |
DarkRed #493c2b #000000 | |
..0.. | |
.111. | |
01110 | |
02220 | |
.2.2. | |
Reflection | |
LightGrey Grey DarkGrey | |
..0.. | |
.111. | |
01110 | |
02220 | |
.2.2. | |
CrateReflection | |
Grey DarkGrey LightGrey | |
.000. | |
01110 | |
01110 | |
01110 | |
.000. | |
(..... | |
.1122 | |
0112. | |
.1122 | |
.....) | |
FloatingBody | |
DarkBrown #282828 #101010 Blue | |
33333 | |
33333 | |
31122 | |
01123 | |
31122 | |
CantMove | |
LightRed Red DarkRed | |
..0.. | |
.111. | |
01110 | |
02220 | |
.2.2. | |
NormalCrate | |
Orange Brown White | |
.000. | |
01110 | |
01110 | |
01110 | |
.000. | |
ReflectableCrate | |
Orange Brown Brown | |
.000. | |
01210 | |
02220 | |
01210 | |
.000. | |
(brown green darkgreen Red | |
..... | |
.1122 | |
0112. | |
.1122 | |
.....) | |
CrateInHole | |
Brown DarkBrown Blue | |
20002 | |
01110 | |
01110 | |
01110 | |
20002 | |
MirrorUL | |
#909090 #4e5159 #4e5159 | |
....0 | |
...01 | |
..011 | |
.0111 | |
01112 | |
MirrorUR | |
#909090 #4e5159 #4e5159 | |
0.... | |
10... | |
110.. | |
1110. | |
21110 | |
MirrorDL | |
#909090 #4e5159 #4e5159 | |
01112 | |
.0111 | |
..011 | |
...01 | |
....0 | |
MirrorDR | |
#909090 #4e5159 #4e5159 | |
21110 | |
1110. | |
110.. | |
10... | |
0.... | |
LOS | |
Orange | |
..... | |
..... | |
..0.. | |
..... | |
..... | |
00 | |
transparent | |
01 | |
transparent | |
02 | |
transparent | |
03 | |
transparent | |
04 | |
transparent | |
05 | |
transparent | |
06 | |
transparent | |
07 | |
transparent | |
08 | |
transparent | |
09 | |
transparent | |
HasReflection | |
transparent | |
West | |
transparent | |
East | |
transparent | |
North | |
transparent | |
South | |
transparent | |
Zero | |
White | |
.000. | |
.0.0. | |
.0.0. | |
.0.0. | |
.000. | |
One | |
White | |
..0.. | |
.00.. | |
..0.. | |
..0.. | |
.000. | |
Two | |
White | |
.000. | |
...0. | |
.000. | |
.0... | |
.000. | |
Three | |
White | |
.000. | |
...0. | |
.000. | |
...0. | |
.000. | |
Four | |
White | |
.0.0. | |
.0.0. | |
.000. | |
...0. | |
...0. | |
Five | |
White | |
.000. | |
.0... | |
.000. | |
...0. | |
.000. | |
Six | |
White | |
.000. | |
.0... | |
.000. | |
.0.0. | |
.000. | |
Seven | |
White | |
.000. | |
...0. | |
...0. | |
...0. | |
...0. | |
Eight | |
White | |
.000. | |
.0.0. | |
.000. | |
.0.0. | |
.000. | |
Nine | |
White | |
.000. | |
.0.0. | |
.000. | |
...0. | |
.000. | |
AddLandLUD | |
Yellow | |
0.... | |
..... | |
..... | |
..... | |
0.... | |
AddLandLU | |
Yellow | |
0.... | |
..... | |
..... | |
..... | |
..... | |
AddLandLD | |
Yellow | |
..... | |
..... | |
..... | |
..... | |
0.... | |
AddLandRUD | |
Yellow | |
....0 | |
..... | |
..... | |
..... | |
....0 | |
AddLandRU | |
Yellow | |
....0 | |
..... | |
..... | |
..... | |
..... | |
AddLandRD | |
Yellow | |
..... | |
..... | |
..... | |
..... | |
....0 | |
RemoveLandLUD | |
Blue | |
0.... | |
..... | |
..... | |
..... | |
0.... | |
RemoveLandLU | |
Blue | |
0.... | |
..... | |
..... | |
..... | |
..... | |
RemoveLandLD | |
Blue | |
..... | |
..... | |
..... | |
..... | |
0.... | |
RemoveLandRUD | |
Blue | |
....0 | |
..... | |
..... | |
..... | |
....0 | |
RemoveLandRU | |
Blue | |
....0 | |
..... | |
..... | |
..... | |
..... | |
RemoveLandRD | |
Blue | |
..... | |
..... | |
..... | |
..... | |
....0 | |
Hint | |
transparent | |
======= | |
LEGEND | |
======= | |
WaterAnim = WaterAnim1 or WaterAnim2 | |
. = Background | |
# = Wall | |
P = Player | |
~ = NormalCrate | |
* = ReflectableCrate | |
O = Target | |
_ = Hole and WaterAnim1 | |
Mirror = MirrorUL or MirrorUR or MirrorDL or MirrorDR | |
Counter = 00 or 01 or 02 or 03 or 04 or 05 or 06 or 07 or 08 or 09 | |
DirectionCounter = North or South or East or West | |
LevelNumber = Zero or One or Two or Three or Four or Five or Six or Seven or Eight or Nine | |
Crate = NormalCrate or ReflectableCrate | |
Pushable = Mirror or Crate | |
Solid = Player or Wall or Crate or Mirror | |
Reflectable = Player or ReflectableCrate | |
/ = MirrorUL | |
\ = MirrorUR | |
` = MirrorDL | |
' = MirrorDR | |
0 = Zero and Hole | |
1 = One and Hole | |
2 = Two and Hole | |
3 = Three and Hole | |
4 = Four and Hole | |
5 = Five and Hole and Hint | |
6 = Six and Hole | |
7 = Seven and Hole | |
8 = Eight and Hole | |
9 = Nine and Hole | |
AddLandL = AddLandLUD or AddLandLU or AddLandLD | |
AddLandR = AddLandRUD or AddLandRU or AddLandRD | |
RemoveLandL = RemoveLandLUD or RemoveLandLU or RemoveLandLD | |
RemoveLandR = RemoveLandRUD or RemoveLandRU or RemoveLandRD | |
WaterHere = Hole or CrateInHole or FloatingBody | |
======= | |
SOUNDS | |
======= | |
sfx0 72252907 (player move) | |
sfx1 22154307 (push) | |
sfx2 99784702 (swap) | |
sfx3 55205302 (crate in water) | |
sfx4 71749307 (can't go into water) | |
CantMove Create 24357902 | |
EndLevel 31191508 | |
Undo 1263307 | |
Restart 65079302 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Target, Hole, CrateInHole, FloatingBody | |
HasReflection, Hint | |
AddLandL, RemoveLandL | |
AddLandR, RemoveLandR | |
Solid, LOS | |
Counter | |
DirectionCounter, LevelNumber, WaterAnim | |
Reflection, CantMove, CrateReflection | |
====== | |
RULES | |
====== | |
[ > Player ] [ Hint ] -> [ > Player ] [ action Hint ] | |
[ CantMove ] -> [] | |
late [ Hole no WaterAnim no LevelNumber ] -> [ Hole WaterAnim1 ] | |
late [ WaterAnim no Hole ] -> [] | |
(Water anim) | |
([ stationary Player ] [ stationary WaterAnim1 ] -> [ Player] [ action WaterAnim2 ] | |
[ stationary Player ] [ stationary WaterAnim2 ] -> [ Player] [ action WaterAnim1 ]) | |
(Island border) | |
left [ WaterHere no AddLandL | no WaterHere ] -> [ WaterHere AddLandLUD | ] | |
right [ WaterHere no AddLandR | no WaterHere ] -> [ WaterHere AddLandRUD | ] | |
up [ AddLandLUD | WaterHere ] -> [ AddLandLD | WaterHere ] | |
up [ AddLandRUD | WaterHere ] -> [ AddLandRD | WaterHere ] | |
down [ AddLandLUD | WaterHere ] -> [ AddLandLU | WaterHere ] | |
down [ AddLandRUD | WaterHere ] -> [ AddLandRU | WaterHere ] | |
down [ AddLandLD | WaterHere ] -> [ | WaterHere ] | |
down [ AddLandRD | WaterHere ] -> [ | WaterHere ] | |
left [ no WaterHere no RemoveLandL | WaterHere ] -> [ RemoveLandLUD | WaterHere ] | |
right [ no WaterHere no RemoveLandR | WaterHere ] -> [ RemoveLandRUD | WaterHere ] | |
up [ RemoveLandLUD | no WaterHere ] -> [ RemoveLandLD | ] | |
up [ RemoveLandRUD | no WaterHere ] -> [ RemoveLandRD | ] | |
down [ RemoveLandLUD | no WaterHere ] -> [ RemoveLandLU | ] | |
down [ RemoveLandRUD | no WaterHere ] -> [ RemoveLandRU | ] | |
down [ RemoveLandLD | no WaterHere ] -> [ | ] | |
down [ RemoveLandRD | no WaterHere ] -> [ | ] | |
(Prevent teleport) | |
[ action Player ] [ Reflection Hole ] -> [ action Player ] [ CantMove Hole ] | |
[ CantMove ] [ action Player ] -> [ CantMove ] [ Player ] again | |
(Swap places) | |
[ action Player HasReflection ] [ Reflection ] -> [ action Player HasReflection ] [ Reflection Player ] | |
[ Reflection Player ] -> [ Player ] sfx2 | |
[ action Player ] [ CrateReflection ] -> [ action Player ] [ ReflectableCrate ] sfx2 | |
[ action Player ] [ ReflectableCrate HasReflection ] -> [ action Player ] [] | |
[ action Player HasReflection ] -> [ Reflection ] | |
(Clear state) | |
[ LOS ] -> [] | |
[ HasReflection ] -> [] | |
[ Reflection ] -> [] | |
[ CrateReflection ] -> [] | |
[ action Player ] -> [ Player ] | |
[ moving Player ] -> [ moving Player HasReflection ] (testing killing) | |
(Push things) | |
[ > Player | Hole ] -> [ Player | Hole ] sfx4 | |
[ > Player | Crate | no Solid ] -> [ > Player | > Crate | ] sfx1 | |
[ > Player | Mirror | no Hole no Solid ] -> [ > Player | > Mirror | ] sfx1 | |
[ > Player | stationary Mirror | Hole ] -> [ Player | Mirror | Hole ] sfx4 | |
[ > Player | Crate | > Player ] -> [ > Player | > Crate | > Player ] sfx1 | |
[ > Player | Mirror | > Player ] -> [ > Player | > Mirror | > Player ] sfx1 | |
[ > Mirror | Hole ] -> [ Mirror | Hole ] sfx4 | |
[ > Pushable | no Solid ] -> [ | Pushable ] | |
+ [ > Player | no Solid ] -> [ | Player ] sfx0 | |
[ > Player ] -> [ Player ] sfx4 | |
[ Player Hole ] -> [ Hole ] | |
[ Mirror Hole ] -> cancel | |
[ NormalCrate Hole ] -> [ CrateInHole ] sfx3 | |
[ ReflectableCrate Hole ] -> [ CrateInHole ] sfx3 | |
[ Player ] [ HasReflection ] -> [ Player ] [] | |
[ HasReflection ] -> cancel (all players dead) | |
(Make reflections) | |
startloop | |
random [ Reflectable no DirectionCounter ] -> [ action Reflectable North left 00 ] | |
+ [ Reflectable North ] -> [ action Reflectable East right 00 ] | |
+ [ Reflectable East ] -> [ action Reflectable South up 00 ] | |
+ [ Reflectable South ] -> [ action Reflectable West down 00 ] | |
[ > 00 | no Solid ] -> [ | > 01 LOS ] | |
[ > 01 | no Solid ] -> [ | > 02 LOS ] | |
[ > 02 | no Solid ] -> [ | > 03 LOS ] | |
[ > 03 | no Solid ] -> [ | > 04 LOS ] | |
[ > 04 | no Solid ] -> [ | > 05 LOS ] | |
[ > 05 | no Solid ] -> [ | > 06 LOS ] | |
[ > 06 | no Solid ] -> [ | > 07 LOS ] | |
[ > 07 | no Solid ] -> [ | > 08 LOS ] | |
[ > 08 | no Solid ] -> [ | > 09 LOS ] | |
[ > Counter | Solid no Mirror ] -> [ | Solid ] | |
left [ > Counter | MirrorUR ] -> [ | MirrorUR up Counter ] | |
+ left [ > Counter | MirrorDR ] -> [ | MirrorDR down Counter ] | |
+ right [ > Counter | MirrorUL ] -> [ | MirrorUL up Counter ] | |
+ right [ > Counter | MirrorDL ] -> [ | MirrorDL down Counter ] | |
+ up [ > Counter | MirrorDL ] -> [ | MirrorDL left Counter ] | |
+ up [ > Counter | MirrorDR ] -> [ | MirrorDR right Counter ] | |
+ down [ > Counter | MirrorUL ] -> [ | MirrorUL left Counter ] | |
+ down [ > Counter | MirrorUR ] -> [ | MirrorUR right Counter ] | |
+ [ > 09 | no Solid ] -> [ | > 08 LOS ] | |
+ [ > 08 | no Solid ] -> [ | > 07 LOS ] | |
+ [ > 07 | no Solid ] -> [ | > 06 LOS ] | |
+ [ > 06 | no Solid ] -> [ | > 05 LOS ] | |
+ [ > 05 | no Solid ] -> [ | > 04 LOS ] | |
+ [ > 04 | no Solid ] -> [ | > 03 LOS ] | |
+ [ > 03 | no Solid ] -> [ | > 02 LOS ] | |
+ [ > 02 | no Solid ] -> [ | > 01 LOS ] | |
+ [ > 01 | no Solid ] -> [ | > 00 LOS ] | |
[ > 00 | no Solid no CantMove ] [ action Player ] -> [ | Reflection ] [ Player HasReflection ] | |
[ > 00 | no Solid no CantMove ] [ action ReflectableCrate ] -> [ | CrateReflection ] [ ReflectableCrate HasReflection ] | |
[ Counter ] -> [] | |
[ action Reflectable ] [ stationary LOS ] -> [ action Reflectable ] [] | |
[ LOS ] -> [ action LOS ] | |
[ action Reflectable ] -> [ Reflectable ] | |
endloop | |
[ DirectionCounter ] -> [] | |
[ stationary Hint ] [ ReflectableCrate HasReflection ] -> [] [ ReflectableCrate HasReflection ] message Oh the crates can reflect now. That is cool and totally not arbitrary | |
============== | |
WINCONDITIONS | |
============== | |
All Target on Player | |
All Player on Target | |
======= | |
LEVELS | |
======= | |
_____________ | |
___.....___1_ | |
__........___ | |
___........__ | |
______...o.._ | |
___..___...._ | |
__.....__..__ | |
__...p.._____ | |
____...._____ | |
__.______..__ | |
_....__....._ | |
_..\.._....._ | |
_.....__...._ | |
__...____..__ | |
_____________ | |
_____________ | |
_2___....____ | |
____.p.'..___ | |
___.......___ | |
______.._____ | |
___._____..__ | |
__...___...._ | |
__....__..o._ | |
__....._...._ | |
_......_...__ | |
_..'...__.___ | |
_......______ | |
__...._______ | |
___..________ | |
_____________ | |
_________________ | |
________....___3_ | |
_______...~..____ | |
__..__.......____ | |
_....__..~...____ | |
_....___...______ | |
_....____________ | |
__..___..____..._ | |
__..__....__..o._ | |
_.'._.....__...._ | |
_..._..._____..__ | |
_..._..__..______ | |
__..____...._____ | |
_______.~.p..____ | |
_______....._____ | |
_________________ | |
_______________ | |
__...____...___ | |
_..._____....__ | |
_.o.____...~.__ | |
_...______...._ | |
_.._______...__ | |
__.__..__...___ | |
__._../....____ | |
____..._.._____ | |
____.p.________ | |
_____..______4_ | |
_______________ | |
________________ | |
_..__.____.___5_ | |
_......__..p____ | |
_......_..'.____ | |
__....._.~..____ | |
____..___..__.__ | |
_______._____.._ | |
__.___..____..._ | |
_........___.o._ | |
__.....~.___..._ | |
____.~...____.._ | |
_____...________ | |
________________ | |
_______________ | |
______.._____6_ | |
__....~..______ | |
_.......~._____ | |
__..__...p.____ | |
________...____ | |
_________._____ | |
_______________ | |
__..___._______ | |
__..\....______ | |
__...~..____.__ | |
___.~..____..._ | |
___..._____.o._ | |
____________.._ | |
_______________ | |
___________ | |
_7___...___ | |
______.o.__ | |
______...._ | |
__..___..__ | |
_....______ | |
_.~..__.p__ | |
_....._..._ | |
__.\.._.~._ | |
__...__.___ | |
___________ | |
________________ | |
_8_______...____ | |
________.....___ | |
__..____..~..___ | |
_....____...____ | |
_.....___.._____ | |
_..o..______..._ | |
__....____...~._ | |
__...___...__.._ | |
___..__.p.______ | |
_______....__.._ | |
_________../..._ | |
__________....__ | |
________________ | |
____________ | |
_9______..__ | |
__...___.~__ | |
_...o._...__ | |
___...______ | |
________..._ | |
__..___..~._ | |
_....__./.__ | |
__.p..__..__ | |
__..._______ | |
____________ | |
_________________ | |
_______..._______ | |
______..'._______ | |
_______....______ | |
________..___..__ | |
____________...._ | |
_____...____..o._ | |
__....p..____..._ | |
_.../...______.__ | |
_......__________ | |
_..~...__________ | |
___...________10_ | |
_________________ | |
______________ | |
___..__..._11_ | |
__......'...__ | |
__.........p._ | |
__...___..`.__ | |
_________...__ | |
___.______.___ | |
_....__.._____ | |
_..o.__....___ | |
__...__..o..__ | |
________...___ | |
______________ | |
____________ | |
_12_..__..__ | |
___...._..._ | |
___.'.._..._ | |
___...__.o._ | |
___..__...._ | |
__...__..o._ | |
__.p.__...._ | |
__...__..o._ | |
__...___..._ | |
_.\..___..__ | |
_...._______ | |
__..________ | |
____________ | |
_______________ | |
___...__.._____ | |
____..__....___ | |
_.._.__......__ | |
_..~.._....\.__ | |
__....__./...._ | |
____._____.p.__ | |
___________..__ | |
_......._______ | |
_..o..o..._____ | |
__........_____ | |
_____....___13_ | |
_______________ | |
_________________ | |
___._____..._____ | |
__...____.`..____ | |
__.p..__.......__ | |
_....___........_ | |
_..p.__........._ | |
_....__....o...._ | |
__..____........_ | |
________...\...__ | |
_________......__ | |
_14_______...____ | |
_________________ | |
message Something... has changed | |
(___________________ | |
________..___...___ | |
__..__....._.....__ | |
_..._......_...o.._ | |
_.*.__.#.`.___.._._ | |
_...___..._________ | |
_..________________ | |
__...______._______ | |
__.p.___......_____ | |
___..__....*...____ | |
___.____......_____ | |
________..______15_ | |
___________________) | |
_________________ | |
_15_____...._____ | |
_______......____ | |
__..__..*....____ | |
_....__......____ | |
_....___...______ | |
_....____________ | |
__..___..____..._ | |
__..__....__..o._ | |
_.'._.....__...._ | |
_..._....____..__ | |
_..._......______ | |
__..____.p.._____ | |
_________._______ | |
_________________ | |
_____________ | |
_16_____...__ | |
______...o.._ | |
__.._......._ | |
__..___..____ | |
_..._________ | |
_.p..________ | |
_..\.________ | |
__...._..____ | |
____.*...____ | |
_____..._____ | |
_____________ | |
_________________ | |
__.....__________ | |
_.........___#.__ | |
_.*.'.#..._....._ | |
_........___#.o._ | |
___..._______..._ | |
__...._________._ | |
__.p.____________ | |
___.._________17_ | |
_________________ | |
_____________ | |
_18___...____ | |
_____..'.____ | |
_____.*._____ | |
_____p.._____ | |
______.._____ | |
____._____.__ | |
___..____..._ | |
__....___.o._ | |
_...*.___..._ | |
_.*...____.._ | |
_....________ | |
__...________ | |
___..._______ | |
_____________ | |
_____________ | |
_________.___ | |
__...___..___ | |
_...o.__...__ | |
___...___.#._ | |
________...._ | |
__..___..*.__ | |
_....__./.___ | |
__.p..__..___ | |
__..._____19_ | |
_____________ | |
(_________________ | |
___________..____ | |
___...____....___ | |
__......__..`..__ | |
_......._...__.__ | |
_......._..______ | |
__.._________.___ | |
_________.._...__ | |
_________..*..*._ | |
_____.____...p.._ | |
____...._____..__ | |
____..o..._______ | |
_20___...________ | |
_________________) | |
______________ | |
_______...____ | |
______.....___ | |
________.o..__ | |
____..__...___ | |
___.*.._______ | |
__....._______ | |
_..\.._____.__ | |
_.p..____...._ | |
__._____....._ | |
_________.*.._ | |
_20_______..__ | |
______________ | |
_________________ | |
____._________21_ | |
___..____________ | |
_...*____________ | |
_.*\..________.#_ | |
_p....______#..._ | |
_...*.______..o._ | |
__*...______#..._ | |
__.._________#.__ | |
_________________ | |
_______________ | |
__.___._____.__ | |
_..._..____..._ | |
_.o._..__..`.._ | |
_..___....#..__ | |
______.##._____ | |
____.*.*.______ | |
___...p..______ | |
___....._______ | |
_22__._________ | |
_______________ | |
(______________ | |
______________ | |
______________ | |
______________ | |
______________ | |
______________ | |
______________ | |
______________ | |
______________ | |
______________ | |
______________) | |
message Thanks for playing :) | |
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