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Wraparound Puzzlescript Game
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text_color pink | |
background_color darkblue | |
run_rules_on_level_start | |
======== | |
OBJECTS | |
======== | |
player @ | |
blue | |
..... | |
.000. | |
00000 | |
.0.0. | |
..... | |
fried | |
darkred | |
..... | |
.000. | |
.000. | |
.0.0. | |
..... | |
wall # | |
brown lightbrown | |
00010 | |
00010 | |
11111 | |
01000 | |
11111 | |
crate \ | |
transparent orange | |
11111 | |
10001 | |
10001 | |
10001 | |
11111 | |
background . | |
black darkgrey | |
00000 | |
01010 | |
00000 | |
01010 | |
00000 | |
edge + | |
darkblue | |
block x | |
brown red | |
10001 | |
01010 | |
00100 | |
01010 | |
10001 | |
target o | |
green | |
..... | |
.000. | |
.0.0. | |
.000. | |
..... | |
source_L 1 | |
grey red | |
..... | |
..000 | |
10010 | |
..000 | |
..... | |
beam_L | |
red | |
..... | |
..... | |
00000 | |
..... | |
..... | |
highlight | |
blue | |
00000 | |
0...0 | |
0...0 | |
0...0 | |
00000 | |
======= | |
LEGEND | |
======= | |
source = source_L | |
beam = beam_L | |
moveable = player or wall or crate or source | |
solid = wall or crate or source or block | |
& = target and crate | |
======= | |
SOUNDS | |
======= | |
sfx1 60245102 (failure) | |
sfx0 46374107 (push) | |
sfx2 31116506 (wrap) | |
sfx3 3877704 | |
================ | |
COLLISIONLAYERS | |
================ | |
background | |
moveable, block | |
target | |
beam_L | |
fried | |
edge | |
highlight | |
====== | |
RULES | |
====== | |
[beam] -> [ ] | |
[highlight] -> [ ] | |
[> player|...|block] -> [player|...|block] | |
[< player|...|block] -> [player|...|block] | |
[> player|...|moveable] -> [> player|...|> moveable] sfx0 | |
[< player|...|moveable] -> [< player|...|< moveable] sfx0 | |
[edge|no edge|...|> moveable|edge] -> [edge > moveable| |...| |edge] sfx2 | |
late left [1|no solid] -> [1|beam_L] | |
late left [beam_L|no solid] -> [beam_L|beam_L] | |
late left [edge|...|beam_L edge] -> [beam_L edge|...|beam_L edge] | |
late left [beam_L|no solid] -> [beam_L|beam_L] | |
late [player beam] -> [fried beam] sfx1 | |
(aesthetical only) | |
late [player|...|edge] -> [player|...|edge highlight] | |
late [highlight|...|block] -> [ |...|block] | |
============== | |
WINCONDITIONS | |
============== | |
all crate on target | |
some player | |
======= | |
LEVELS | |
======= | |
+++++++ | |
+.....+ | |
+.@.\.+ | |
+.....+ | |
+.\.\.+ | |
+.ooo.+ | |
+++++++ | |
+++++++ | |
+.....+ | |
+.@.\.+ | |
+..x..+ | |
+.\.\.+ | |
+.ooo.+ | |
+++++++ | |
++++++ | |
+.\..+ | |
+....+ | |
+...1+ | |
+.@..+ | |
+&o&.+ | |
++++++ | |
+++++++ | |
+...+++ | |
+.@.+++ | |
+..x..+ | |
+.\.\.+ | |
+.oo..+ | |
+++++++ |
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