Last active
December 27, 2015 05:59
-
-
Save pho/7277967 to your computer and use it in GitHub Desktop.
My Wind Waker romhacking notes
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Tools: | |
Wind Viewer -> Edit game files | |
GCRebuilder -> Extract rom files | |
Rebuild rom from files | |
[!] Import a file with <2KiB changes directly into a rom, without rebuilding | |
Wind Viewer notes: | |
* 'Name' is relevant. | |
http://wiki.spinout182.com/w/Zelda_GCN:_DZx_files refears to it as 'type' | |
* PLYR | |
Parameter: | |
byte ____X___ = Animation | |
00FF0000 -> Turns around and stands | |
00FF1000 -> Turns around and stands | |
00FF2000 -> Turns around and stands | |
00FF3000 -> Turns around and stands | |
00FF4000 -> Thrown like after being caught in FF1 | |
00FF5000 -> One step forward | |
00FF6000 -> (*) Standing animation with a camera turnaround link | |
00FF7000 -> Exiting pot animation | |
00FF8000 -> Turns around and stands | |
00FF9000 -> Standing animation | |
00FFA000 -> (*) Left opening door animation | |
00FFB000 -> (*) Right opening door animation | |
00FFC000 -> (*) Standing animation with a camera turnaround link | |
00FFD000 -> One step and a short fall animation? | |
00FFE000 -> Floormaster respawn animation | |
00FFF000 -> Short fall animation *If there is a door on the same place, link gets crushed* | |
(*) -> Door in the same coords needed | |
* ACTR | |
## Seems like there is a limit to the number of actors that an ACTR section can hold (iirc, sometimes has been 20 and other ones 30... ) | |
## You can put more actors in the ACT0-F sections til you reach the limit on all of them | |
## Does the number on the ACTX matter? > Check this | |
KNOB00 | |
0FFFF0F0 -> default door (?) | |
door10, door11 | |
707FFF3F -> door that can't be opened, and its invisible from one side | |
* SCOB (Environemntal stuff (light..)) | |
Akabe10 | |
Parameters: Nothing changed | |
Maps names: | |
Ojhous -> Orca's house 1st floor | |
Ojhous2 -> Orca's house 2nd floor | |
Model names: | |
Objects: | |
kotubo -> small pot | |
ootubo -> big pot | |
KNOB00 -> Door | |
Boko -> Weapons | |
00000000 = Boko Stick | |
00000001 = Bokoblin Machete | |
00000002 = Stalfos Club | |
00000003 = Darknut Sword | |
00000004 = Moblin Spear | |
00000005 = Phantom Ganon's Sword | |
kusax# -> Grass | |
NPCs: | |
Ji1 -> Orca | |
BifElf -> Floating Fairy | |
Parameter doesnt do anything | |
Kamome -> Seagull | |
Parameter: | |
FFFFFF00 - 04 > Flying | |
FFFFFF05 > Quiet | |
FFFFFF06 > ??? | |
FFFFFF07-9 > Flying | |
Ls1 -> Aryll | |
Parameter: | |
00000000 > Worried + textbox worried for tetra | |
00000001 > Kneeling | |
00000002 > Standing neutral | |
00000003 > No Model | |
00000004 > Standing neutral + skull dress | |
If the model with the skull dress is loaded, every model gets the skull dress | |
Bb -> Kargorok | |
0002FF06 > (?) | |
00FF0000 > Flying | |
kuro_t -> Morth | |
_______X | |
00000400 > Aggresive | |
00000401 > Pasive | |
_____X__ | |
0-F > Quantity | |
Other bytes "must" be 0 | |
Bk -> Bokoblin | |
00FF00XX > Looking around | |
mo2 -> Moblin Lantern | |
FF01FF01 -> Light | |
bonbori -> Moblin | |
FFFFFFFF -> Standard moblin | |
nezuana -> rat spawner | |
FF0102C8 > 2 Infinite Bomb rats | |
byte _____X__ > Quantity of rats | |
byte ___X____ > Type of rats | |
1 > Infinite Bomb rats | |
2 > 1 Bomb + running rats | |
0,3-F > Running rats | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment