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Interface-based object references in Unity
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public class Example : MonoBehaviour | |
{ | |
[SerializeField] | |
private MyInterfaceReference reference; | |
private void Awake() | |
{ | |
reference.Value.Quack(); | |
} | |
} |
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public interface IMyInterface | |
{ | |
void Quack(); | |
} | |
[Serializable] | |
public class MyInterfaceReference : InterfaceReference<IMyInterface> | |
{ | |
public override bool AllowSceneObjects => true; | |
} | |
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using System; | |
using UnityEngine; | |
/// <summary> | |
/// Base class required for the property drawer. | |
/// </summary> | |
[Serializable] | |
public class InterfaceReferenceBase | |
{ | |
public virtual bool AllowSceneObjects => true; | |
[SerializeField] | |
public UnityEngine.Object RawValue; | |
} | |
[Serializable] | |
public class InterfaceReference<T> : InterfaceReferenceBase where T: class | |
{ | |
public T Value | |
{ | |
get { return RawValue as T; } | |
set { RawValue = value as UnityEngine.Object; } | |
} | |
public static implicit operator T(InterfaceReference<T> reference) | |
{ | |
return reference.Value; | |
} | |
public static implicit operator InterfaceReference<T>(T value) | |
{ | |
return new InterfaceReference<T> | |
{ | |
Value = value | |
}; | |
} | |
} |
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using UnityEngine; | |
using UnityEditor; | |
[CustomPropertyDrawer(typeof(InterfaceReferenceBase), true)] | |
class InterfaceReferenceAttributePropertyDrawer : PropertyDrawer | |
{ | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
var refType = fieldInfo.FieldType; | |
if (refType.BaseType != null && refType.BaseType.IsGenericType) | |
{ | |
var interfaceType = refType.BaseType.GenericTypeArguments[0]; | |
Debug.Assert(interfaceType != null); | |
label = EditorGUI.BeginProperty(position, label, property); | |
SerializedProperty valueProperty = null; | |
foreach (SerializedProperty prop in property) | |
{ | |
if (prop.name == "RawValue") | |
{ | |
valueProperty = prop; | |
break; | |
} | |
} | |
Debug.Assert(valueProperty != null); | |
// Hack to allow dragging GameObjects containing Behaviors that implement target interface | |
var indentedRect = EditorGUI.IndentedRect(position); | |
var e = Event.current; | |
if (e.type == EventType.DragUpdated && indentedRect.Contains(e.mousePosition) && GUI.enabled) | |
{ | |
var dragged = DragAndDrop.objectReferences; | |
if (dragged.Length > 0 && dragged[0] is GameObject) | |
{ | |
var suitableComponent = (dragged[0] as GameObject).GetComponent(interfaceType); | |
if (suitableComponent) | |
{ | |
// Force drag restart | |
e.type = EventType.MouseDrag; | |
DragAndDrop.PrepareStartDrag(); | |
dragged[0] = suitableComponent; | |
DragAndDrop.objectReferences = dragged; | |
DragAndDrop.StartDrag("Drag"); | |
} | |
} | |
} | |
valueProperty.objectReferenceValue = EditorGUI.ObjectField( | |
position, | |
label, | |
valueProperty.objectReferenceValue, | |
interfaceType, | |
true); | |
EditorGUI.EndProperty(); | |
} | |
else | |
{ | |
EditorGUI.PropertyField(position, property, label, true); | |
} | |
} | |
} |
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