The entire system revolves around three coordinate spaces:
| Space | Description | Key Functions |
|---|---|---|
| Tile index | Linear 0..39999 (200×200 grid, kGridSize=40000) |
— |
| Tile coord (X,Y) | Isometric tile-space coordinates | GetTileCoord() |
| using System.Collections.Generic; | |
| using System.IO; | |
| using System.Linq; | |
| using UnityEngine; | |
| using UnityEngine.ProBuilder; | |
| using UnityEditor; | |
| using UnityEditor.ProBuilder; | |
| /// <summary> | |
| /// Custom tools for working with ProBuilder. |
| public class Example : MonoBehaviour | |
| { | |
| [SerializeField] | |
| private MyInterfaceReference reference; | |
| private void Awake() | |
| { | |
| reference.Value.Quack(); | |
| } | |
| } |
| # -*- encoding: utf-8 -*- | |
| from pathlib import Path | |
| from typing import List | |
| from PyQt5.QtCore import QDir | |
| import mobase | |
| from ..basic_features import BasicGameSaveGameInfo |
| #include "../sfall/sfall.h" | |
| #include "../sfall/define_lite.h" | |
| #include "../headers/global.h" | |
| #define GAS_TANK_CAPACITY (80000) | |
| /* | |
| Runs continuously during worldmap travel on car. |