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using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEngine.ProBuilder; | |
using UnityEditor; | |
using UnityEditor.ProBuilder; | |
/// <summary> | |
/// Custom tools for working with ProBuilder. |
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public class Example : MonoBehaviour | |
{ | |
[SerializeField] | |
private MyInterfaceReference reference; | |
private void Awake() | |
{ | |
reference.Value.Quack(); | |
} | |
} |
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# -*- encoding: utf-8 -*- | |
from pathlib import Path | |
from typing import List | |
from PyQt5.QtCore import QDir | |
import mobase | |
from ..basic_features import BasicGameSaveGameInfo |
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#include "../sfall/sfall.h" | |
#include "../sfall/define_lite.h" | |
#include "../headers/global.h" | |
#define GAS_TANK_CAPACITY (80000) | |
/* | |
Runs continuously during worldmap travel on car. |