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Touch Button Plugin for Impact
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ig.module( | |
'plugins.touch-button' | |
) | |
.requires( | |
'impact.system', | |
'impact.input', | |
'impact.image' | |
) | |
.defines(function(){ "use strict"; | |
ig.TouchButton = ig.Class.extend({ | |
action: 'undefined', | |
image: null, | |
tile: 0, | |
pos: {x: 0, y: 0}, | |
size: {x: 0, y: 0}, | |
area: {x1: 0, y1:0, x2: 0, y2:0}, | |
pressed: false, | |
touchId: 0, | |
anchor: null, | |
init: function( action, anchor, width, height, image, tile ) { | |
this.action = action; | |
this.anchor = anchor; | |
this.size = {x: width, y: height}; | |
this.image = image || null; | |
this.tile = tile || 0; | |
}, | |
align: function( w, h ) { | |
if( 'left' in this.anchor ) { | |
this.pos.x = this.anchor.left; | |
} | |
else if( 'right' in this.anchor ) { | |
this.pos.x = w - this.anchor.right - this.size.x; | |
} | |
if( 'top' in this.anchor ) { | |
this.pos.y = this.anchor.top; | |
} | |
else if( 'bottom' in this.anchor ) { | |
this.pos.y = h - this.anchor.bottom - this.size.y; | |
} | |
var internalWidth = parseInt(ig.system.canvas.offsetWidth) || ig.system.realWidth; | |
var s = ig.system.scale * (internalWidth / ig.system.realWidth); | |
this.area = { | |
x1: this.pos.x * s, y1: this.pos.y * s, | |
x2: (this.pos.x + this.size.x) * s, y2: (this.pos.y + this.size.y) *s}; | |
}, | |
touchStart: function( ev ) { | |
if( this.pressed ) { return; } | |
var pos = {left: 0, top: 0}; | |
if( ig.system.canvas.getBoundingClientRect ) { | |
pos = ig.system.canvas.getBoundingClientRect(); | |
} | |
for( var i = 0; i < ev.touches.length; i++ ) { | |
var touch = ev.touches[i]; | |
if( this.checkStart(touch.identifier, touch.clientX - pos.left, touch.clientY - pos.top) ) { | |
return; | |
} | |
} | |
}, | |
touchEnd: function( ev ) { | |
if( !this.pressed ) { return; } | |
for( var i = 0; i < ev.changedTouches.length; i++ ) { | |
if( this.checkEnd(ev.changedTouches[i].identifier) ) { | |
return; | |
} | |
} | |
}, | |
touchStartMS: function( ev ) { | |
if( this.pressed ) { return; } | |
var pos = {left: 0, top: 0}; | |
if( ig.system.canvas.getBoundingClientRect ) { | |
pos = ig.system.canvas.getBoundingClientRect(); | |
} | |
this.checkStart(ev.pointerId, ev.clientX - pos.left, ev.clientY - pos.top); | |
}, | |
touchEndMS: function( ev ) { | |
if( !this.pressed ) { return; } | |
this.checkEnd(ev.pointerId); | |
}, | |
checkStart: function( id, x, y ) { | |
if( | |
x > this.area.x1 && x < this.area.x2 && | |
y > this.area.y1 && y < this.area.y2 | |
) { | |
this.pressed = true; | |
this.touchId = id; | |
ig.input.actions[this.action] = true; | |
if( !ig.input.locks[this.action] ) { | |
ig.input.presses[this.action] = true; | |
ig.input.locks[this.action] = true; | |
} | |
return true; | |
} | |
return false; | |
}, | |
checkEnd: function( id ) { | |
if( id === this.touchId ) { | |
this.pressed = false; | |
this.touchId = 0; | |
ig.input.delayedKeyup[this.action] = true; | |
return true; | |
} | |
return false; | |
}, | |
draw: function() { | |
if( this.image ) { | |
this.image.drawTile( this.pos.x, this.pos.y, this.tile, this.size.x, this.size.y ); | |
} | |
} | |
}); | |
ig.TouchButtonCollection = ig.Class.extend({ | |
buttons: [], | |
init: function( buttons ) { | |
this.buttons = buttons; | |
document.addEventListener('touchstart', this.touchStart.bind(this), false); | |
document.addEventListener('touchend', this.touchEnd.bind(this), false); | |
document.addEventListener('MSPointerDown', this.touchStartMS.bind(this), false); | |
document.addEventListener('MSPointerUp', this.touchEndMS.bind(this), false); | |
document.body.style.msTouchAction = 'none'; | |
}, | |
touchStart: function(ev) { | |
ev.preventDefault(); | |
for( var i = 0; i < this.buttons.length; i++ ) { | |
this.buttons[i].touchStart( ev ); | |
} | |
}, | |
touchEnd: function(ev) { | |
ev.preventDefault(); | |
for( var i = 0; i < this.buttons.length; i++ ) { | |
this.buttons[i].touchEnd( ev ); | |
} | |
}, | |
touchStartMS: function(ev) { | |
ev.preventDefault(); | |
for( var i = 0; i < this.buttons.length; i++ ) { | |
this.buttons[i].touchStartMS( ev ); | |
} | |
}, | |
touchEndMS: function(ev) { | |
ev.preventDefault(); | |
for( var i = 0; i < this.buttons.length; i++ ) { | |
this.buttons[i].touchEndMS( ev ); | |
} | |
}, | |
align: function() { | |
var w = ig.system.width || window.innerWidth; | |
var h = ig.system.height || window.innerHeight; | |
for( var i = 0; i < this.buttons.length; i++ ) { | |
this.buttons[i].align( w, h ); | |
} | |
}, | |
draw: function() { | |
for( var i = 0; i < this.buttons.length; i++ ) { | |
this.buttons[i].draw(); | |
} | |
} | |
}); | |
}); |
Ditto on that and .
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could you extend this to handle regular mouse click events as well?