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An orb in three.js
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| license: gpl-3.0 | |
| height: 500 | |
| scrolling: no | |
| border: yes |
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| <meta charset="utf-8"> | |
| <style> | |
| body { | |
| margin: 0; | |
| } | |
| </style> | |
| <meta name="viewport" content="width=device-width, initial-scale=1"> | |
| <div></div> | |
| <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/87/three.js" integrity="sha256-h6ztqmWE0+yhdluR+LyJngYcl3hV/j1vh9a/M2pi4jA=" | |
| crossorigin="anonymous"></script> | |
| <script src="index.js"></script> |
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| var camera, scene, renderer; | |
| var geometry, material, mesh; | |
| init(); | |
| animate(); | |
| function init() { | |
| scene = new THREE.Scene(); | |
| camera = new THREE.PerspectiveCamera( | |
| 75, | |
| window.innerWidth / window.innerHeight, | |
| 1, | |
| 10000 | |
| ); | |
| camera.position.z = 1000; | |
| geometry = new THREE.SphereGeometry(500, 32, 32); //THREE.BoxGeometry(200, 200, 200); | |
| material = new THREE.MeshNormalMaterial({ wireframe: true }); | |
| mesh = new THREE.Mesh(geometry, material); | |
| scene.add(mesh); | |
| renderer = new THREE.WebGLRenderer(); | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| // console.log( renderer.domElement) | |
| document.body.appendChild(renderer.domElement); | |
| } | |
| function animate() { | |
| requestAnimationFrame(animate); | |
| mesh.rotation.x += 0.0; | |
| mesh.rotation.y += 0.01; | |
| renderer.render(scene, camera); | |
| } |
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