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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Art & Games - Phoenix Perry</title> | |
<meta name="viewport" content="width=device-width, initial-scale=1"> | |
<link rel="stylesheet" href="../main.css"> <!-- Link to your external CSS file --> | |
<link href="https://fonts.googleapis.com/css2?family=Space+Mono&display=swap" rel="stylesheet"> | |
<!-- Meta Description --> | |
<meta name="description" content="Explore Phoenix Perry's diverse portfolio, including Alt Ctrl Games, Bot Party, Forest Daydream, Creative Coding Education, and education design for the Creative Computing Institute. Promoting Women in Computer Science."> |
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/* Import Google Fonts */ | |
@import url('https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400&family=Space+Mono:wght@400&display=swap'); | |
/* Global styles for elegance and minimalism */ | |
/* Import Google Fonts */ | |
@import url('https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400&family=Space+Mono:wght@400&display=swap'); | |
/* Reset styles for body and html */ | |
body, html { | |
margin: 0; |
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/* Import Google Fonts */ | |
@import url('https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400&family=Space+Mono:wght@400&display=swap'); | |
/* Global styles for elegance and minimalism */ | |
/* Import Google Fonts */ | |
@import url('https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@400&family=Space+Mono:wght@400&display=swap'); | |
/* Reset styles for body and html */ | |
body, html { | |
margin: 0; |
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Memory Systems Re-manifesto: | |
All manifestos to this point are to be forgotten. As a thing of the past they are part of history, which is now redundant. History stands in the way of progress, of being in the ever present past-future present. Memory Systems makes other modes of time- functioning unnecessary. With the ability to transform memory on the individual level, manifestos of the past no longer have the necessary relevancy to be worth your attention on an ongoing basis. With the ability to recondition the collective unconscious (patent pending), history itself need not exist for the present to persist. Past-present-future have been laid technologically obsolete by our patented methods. The origin of all tenses has been integrated into an all inclusive reconditioned time-frame without the untimely need for external referents. | |
Isn’t that great? | |
All information, experience, and collective knowledge is available at your finger tips with our patented PCMA (personal collective memory assistant). Hi |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class ScreenResizer : MonoBehaviour | |
{ | |
public double screenRatio = 1.6; | |
private Color colors; | |
// Start is called before the first frame update |
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Hey everyone, | |
I am Phoenix Perry. I am going to be leading the Code Liberation workshop this Monday night. Goldsmiths has pretty bad wifi, so I am going to ask that people download and install everything before coming. This is, without doubt, the hardest part of the entire workshop so have faith, persistence, and email me if you get stuck. I'll do my best to help. To get started, go get some comfort biscuits and a cup of tea and grab your laptop, phone, and the USB cable you use to charge your phone. This process is going to take around an hour and eat a chunk of your hard drive. | |
## Step 1 Download and install Unity 3D with the AR package, Vuforia | |
The biggest issue is you are going to download two separate large applications with the right options selected. The first is Unity3D. For our AR system, we are going to use an AR tool built into Unity called Vuforia. It's cross platform which is great news for game developers targeting iOS and Android. For an install walk through, complete just the "Installing Vuf |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.IO; | |
public class FileWriting : MonoBehaviour { | |
// Use this for initialization | |
void Start () { | |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.IO; | |
public class FileWriting : MonoBehaviour { | |
// Use this for initialization | |
void Start () { | |
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window.onbeforeunload = function(e) { | |
serial.close; | |
}; |
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