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ASCII Torus Donut by Andy Sloane - www.a1k0n.net - #ASCIIArt #3DRendering #DonutMath
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| #include <stdio.h> | |
| #include <string.h> | |
| int k; | |
| double sin(), cos(); | |
| int main(void) { | |
| float A = 0, B = 0, i, j, z[1760]; | |
| char b[1760]; | |
| for (;;) { | |
| memset(b, 32, 1760); | |
| memset(z, 0, 7040); | |
| for (j = 0; 6.28 > j; j += 0.07) { | |
| for (i = 0; 6.28 > i; i += 0.02) { | |
| float sini = sin(i), cosj = cos(j), sinA = sin(A), sinj = sin(j), | |
| cosA = cos(A), cosj2 = cosj + 2, | |
| mess = 1 / (sini * cosj2 * sinA + sinj * cosA + 5), cosi = cos(i), | |
| cosB = cos(B), sinB = sin(B), | |
| t = sini * cosj2 * cosA - sinj * sinA; | |
| int x = 40 + 30 * mess * (cosi * cosj2 * cosB - t * sinB), | |
| y = 12 + 15 * mess * (cosi * cosj2 * sinB + t * cosB), | |
| o = x + 80 * y, | |
| N = 8 * ((sinj * sinA - sini * cosj * cosA) * cosB - | |
| sini * cosj * sinA - sinj * cosA - cosi * cosj * sinB); | |
| if (22 > y && y > 0 && x > 0 && 80 > x && mess > z[o]) { | |
| z[o] = mess; | |
| b[o] = ".,-~:;=!*#$@"[N > 0 ? N : 0]; | |
| } | |
| } | |
| } | |
| printf("\x1b[d"); | |
| for (k = 0; 1761 > k; k++) putchar(k % 80 ? b[k] : 10); | |
| A += 0.08; | |
| B += 0.06; | |
| } | |
| } |
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