Created
June 24, 2020 09:31
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Car follow path + boost
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var config = { | |
type: Phaser.AUTO, | |
width: 800, | |
height: 600, | |
backgroundColor: '#2d2d2d', | |
parent: 'phaser-example', | |
scene: { | |
preload: preload, | |
create: create, | |
update: update | |
} | |
}; | |
var game = new Phaser.Game(config); | |
var car; | |
var path; | |
var speed = 0.002; | |
var pathDelta = 0; | |
var prevPos = new Phaser.Math.Vector2(); | |
function preload () | |
{ | |
this.load.image('car', 'assets/sprites/car-yellow.png'); | |
} | |
function create () | |
{ | |
var points = []; | |
points.push(new Phaser.Math.Vector2(50, 200)); | |
points.push(new Phaser.Math.Vector2(200, 100)); | |
points.push(new Phaser.Math.Vector2(500, 50)); | |
points.push(new Phaser.Math.Vector2(700, 300)); | |
points.push(new Phaser.Math.Vector2(500, 500)); | |
points.push(new Phaser.Math.Vector2(300, 400)); | |
points.push(new Phaser.Math.Vector2(100, 300)); | |
points.push(new Phaser.Math.Vector2(50, 200)); | |
path = new Phaser.Curves.Spline(points); | |
var graphics = this.add.graphics(); | |
graphics.lineStyle(1, 0xffffff, 1); | |
path.draw(graphics, 64); | |
graphics.fillStyle(0x00ff00, 1); | |
for (var i = 0; i < points.length; i++) | |
{ | |
graphics.fillCircle(points[i].x, points[i].y, 4); | |
} | |
var start = path.getStartPoint(); | |
car = this.add.sprite(start.x, start.y, 'car'); | |
var boost = false; | |
this.input.on('pointerdown', function () | |
{ | |
if (!boost) | |
{ | |
console.log('turbo boost'); | |
boost = true; | |
var maxSpeed = 0.006; | |
this.tweens.addCounter({ | |
from: speed, | |
to: maxSpeed, | |
ease: 'Sine.inOut', | |
duration: 1000, | |
hold: 1000, | |
yoyo: true, | |
onUpdate: function (tween) | |
{ | |
speed = tween.getValue() | |
}, | |
onComplete: function () | |
{ | |
console.log('boost off'); | |
boost = false; | |
} | |
}); | |
} | |
}, this); | |
} | |
function update () | |
{ | |
prevPos.set(car.x, car.y); | |
var pos = path.getPoint(pathDelta); | |
var speedX = pos.x - prevPos.x; | |
var speedY = pos.y - prevPos.y; | |
car.setPosition(pos.x, pos.y); | |
car.rotation = Math.atan2(speedY, speedX); | |
pathDelta = Phaser.Math.Wrap(pathDelta + speed, 0, 1); | |
} |
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