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A list of the terms that game frameworks use to describe a 'scene' or 'state', i.e. such as a composition of objects in a level
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Cocos2D - Scenes (and nodes) | |
Godot Engine - Scenes (and nodes) | |
CryEngine - Level | |
Torque3D - World and Level | |
Starling - nothing that I could find! In their tutorial 'Game' extends 'Sprite' :) | |
Urho3D - Scene (and Objects) | |
Atomic Game Engine - Scene (and nodes) | |
Monkey Engine - AppStates (short for Application States) | |
Banshee Engine - Level | |
Superpowers - Scenes (State is used too, to define entities changing states, Actors = Sprites) | |
Panda3D - Scene (and nodes) | |
Unreal Engine - Level (and World and Actors | |
Unity - Scenes (and GameObjects) | |
GameMaker 2 - Rooms (and Sprites) | |
ShiVa - Scenes (and Models) | |
Leadwerks - Scene (and Entity) | |
App Game Kit - nothing, you do it yourself | |
GameSalad - no idea, had to pay just to watch a beginners tutorial, sod that! | |
Note: All those listed that used the term "Level" are based on using their visual editors. |
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