Created
August 5, 2020 21:13
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Add body to shape
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var config = { | |
type: Phaser.AUTO, | |
parent: 'phaser-example', | |
backgroundColor: '#0072bc', | |
physics: { | |
default: 'arcade', | |
arcade: { | |
debug: true | |
} | |
}, | |
scene: { | |
create: create, | |
update: update | |
} | |
}; | |
var cursors; | |
var player; | |
var game = new Phaser.Game(config); | |
function create () | |
{ | |
player = this.add.rectangle(400, 300, 64, 64, 0xffffff); | |
this.physics.add.existing(player, false); | |
cursors = this.input.keyboard.createCursorKeys(); | |
player.body.setCollideWorldBounds(true); | |
} | |
function update () | |
{ | |
player.body.setVelocity(0); | |
if (cursors.left.isDown) | |
{ | |
player.body.setVelocityX(-300); | |
} | |
else if (cursors.right.isDown) | |
{ | |
player.body.setVelocityX(300); | |
} | |
if (cursors.up.isDown) | |
{ | |
player.body.setVelocityY(-300); | |
} | |
else if (cursors.down.isDown) | |
{ | |
player.body.setVelocityY(300); | |
} | |
} |
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