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Random Trees for Codea
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-- Use this function to perform your initial setup | |
function setup() | |
seed = 1 | |
iparameter("depth", 1, 15) | |
depth = 10 | |
parameter("length", 0, 300) | |
length = 120 | |
parameter("angle", 1, 90) | |
angle = 20 | |
end | |
function draw() | |
background(136, 207, 224, 255) | |
noStroke() | |
fill(61, 109, 31, 255) | |
rect(0, 0, WIDTH, 128) | |
lineCapMode(ROUND) | |
ellipseMode(CENTER) | |
translate(WIDTH/2, 64) | |
math.randomseed(seed) | |
drawTree(depth, length, angle) | |
end | |
function touched(t) | |
seed = seed + 1 | |
end | |
function drawTree(depth, length, angle) | |
if depth > 0 then | |
strokeWidth(length/5) | |
stroke(133, 55, 29, 255) | |
line(0, 0, 0, length) | |
pushMatrix() | |
translate(0, length) | |
pushMatrix() | |
rotate(perturb(angle)) | |
drawTree(depth-1, length*0.8, angle) | |
popMatrix() | |
pushMatrix() | |
rotate(perturb(-angle)) | |
drawTree(depth-1, length*0.8, angle) | |
popMatrix() | |
popMatrix() | |
else | |
noStroke() | |
stroke(24, 164, 41, 255) | |
fill(24, 164, 41, 255) | |
ellipse(0, 0, 32, 32) | |
end | |
end | |
function perturb(v) | |
return v * math.random(0.95, 1.05) | |
end |
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