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@phrohdoh
Created July 10, 2014 00:52
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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class ClonesProducedUnitsInfo : ITraitInfo, Requires<ProductionInfo>, Requires<ExitInfo>
{
[Desc("Uses Buildable.Queue to determine whether or not we should clone produced units.")]
public readonly string[] CloneableTypes = { };
[Desc("How many clones do we produce for every original unit created?")]
public readonly int ClonesPerOriginal = 1;
public object Create(ActorInitializer init) { return new ClonesProducedUnits(init.self, this); }
}
public class ClonesProducedUnits : INotifyProduction
{
ClonesProducedUnitsInfo info;
Production production;
public ClonesProducedUnits(Actor self, ClonesProducedUnitsInfo info)
{
this.info = info;
production = self.Trait<Production>();
}
public void UnitProduced(Actor self, Actor other, CPos exit)
{
var queueType = other.Info.Traits.Get<BuildableInfo>().Queue;
if (!info.CloneableTypes.Contains(queueType) || !info.CloneableTypes.Contains(other.Info.Name))
return;
// Do not notify production over and over (infinite loop)
for (var i = 0; i < info.ClonesPerOriginal; i++)
production.Produce(self, other.Info, self.Owner.Country.Race, false);
}
}
}
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