Created
May 21, 2020 17:57
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import UIKit | |
@IBDesignable | |
class CustomizedTabBar: UITabBar { | |
private var shapeLayer: CALayer? | |
private func addShape() { | |
let shapeLayer = CAShapeLayer() | |
shapeLayer.path = createPath2() | |
shapeLayer.strokeColor = UIColor.lightGray.cgColor | |
shapeLayer.fillColor = UIColor.white.cgColor | |
shapeLayer.lineWidth = 1.0 | |
if let oldShapeLayer = self.shapeLayer { | |
self.layer.replaceSublayer(oldShapeLayer, with: shapeLayer) | |
} else { | |
self.layer.insertSublayer(shapeLayer, at: 0) | |
} | |
self.shapeLayer = shapeLayer | |
} | |
override func draw(_ rect: CGRect) { | |
self.addShape() | |
} | |
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool { | |
let buttonRadius: CGFloat = 35 | |
return abs(self.center.x - point.x) > buttonRadius || abs(point.y) > buttonRadius | |
} | |
func createPath2() -> CGPath { | |
let height: CGFloat = 37.0 | |
let path = UIBezierPath() | |
let centerWidth = self.frame.width / 2 | |
path.move(to: CGPoint(x: 0, y: 0)) // start top left | |
path.addLine(to: CGPoint(x: (centerWidth - height * 2), y: 0)) // the beginning of the trough | |
// first curve down | |
path.addCurve(to: CGPoint(x: centerWidth, y: -40), | |
controlPoint1: CGPoint(x: (centerWidth - 30), y: 0), controlPoint2: CGPoint(x: centerWidth - 35, y: -37)) | |
// second curve up | |
path.addCurve(to: CGPoint(x: (centerWidth + height * 2), y: 0), | |
controlPoint1: CGPoint(x: centerWidth + 35, y: -37), controlPoint2: CGPoint(x: (centerWidth + 30), y: 0)) | |
// complete the rect | |
path.addLine(to: CGPoint(x: self.frame.width, y: 0)) | |
path.addLine(to: CGPoint(x: self.frame.width, y: self.frame.height)) | |
path.addLine(to: CGPoint(x: 0, y: self.frame.height)) | |
path.close() | |
return path.cgPath | |
} | |
} | |
extension CGFloat { | |
var degreesToRadians: CGFloat { return self * .pi / 180 } | |
var radiansToDegrees: CGFloat { return self * 180 / .pi } | |
} |
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