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var easeOutCubicEl = document.querySelector('#easeOutCubic'); | |
var iEaseOutCubicBlue = 1; | |
var iEaseOutCubicGreen = 1; | |
var iEaseOutCubicRed = 1; | |
var tEaseOutCubicBlue = 100; | |
var tEaseOutCubicGreen = 100; | |
var tEaseOutCubicRed = 100; | |
function aEaseOutCubic(){ | |
var red = Math.floor(easeOutCubic(iEaseOutCubicRed,90,180,tEaseOutCubicRed)); | |
var blue = Math.floor(easeOutCubic(iEaseOutCubicBlue,100,0,tEaseOutCubicBlue)); | |
var green = Math.floor(easeOutCubic(iEaseOutCubicGreen,10,155,tEaseOutCubicGreen)); | |
easeOutCubicEl.style.backgroundColor = 'rgb(' + red + ',' + green + ',' + blue + ')'; | |
if (iEaseOutCubicBlue < tEaseOutCubicBlue) { | |
iEaseOutCubicBlue += 1; | |
} else { | |
iEaseOutCubicBlue = 0; | |
} | |
if (iEaseOutCubicGreen < tEaseOutCubicGreen) { | |
iEaseOutCubicGreen += 1; | |
} else { | |
iEaseOutCubicGreen = 0; | |
} | |
requestAnimationFrame(aEaseOutCubic); | |
}; | |
aEaseOutCubic(); |
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iTween.MoveBy(gameObject,iTween.Hash( | |
"x" , 2, | |
"time", 0.2f | |
)); | |
iTween.MoveTo(gameObject,iTween.Hash( | |
"x",6,"time",4, | |
"loopType","pingPong", | |
"delay",.4, | |
"easeType","easeInOutQuad" | |
)); |
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transform.position = Vector3.Lerp(transform.position, newPosition, smooth * Time.deltaTime); | |
light.intensity = Mathf.Lerp(light.intensity, newIntensity, smooth * Time.deltaTime); | |
light.color = Color.Lerp(light.color, newColour, smooth * Time.deltaTime); | |
Mathf.SmoothDampAngle(currentRotationAngle, wantedRotationAngle, ref yVelocity, rotationSnapTime); |
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(function($){ | |
$.easing = {}; | |
// t: current time, b: begInnIng value, c: change In value, d: duration | |
$.easing['jswing'] = $.easing['swing']; | |
$.extend( $.easing, | |
{ | |
def: 'easeOutQuad', | |
swing: function (x, t, b, c, d) { | |
//alert($.easing.default); | |
return $.easing[$.easing.def](x, t, b, c, d); | |
}, | |
easeInQuad: function (x, t, b, c, d) { | |
return c*(t/=d)*t + b; | |
}, | |
easeOutQuad: function (x, t, b, c, d) { | |
return -c *(t/=d)*(t-2) + b; | |
}, | |
easeInOutQuad: function (x, t, b, c, d) { | |
if ((t/=d/2) < 1) return c/2*t*t + b; | |
return -c/2 * ((--t)*(t-2) - 1) + b; | |
}, | |
easeInCubic: function (x, t, b, c, d) { | |
return c*(t/=d)*t*t + b; | |
}, | |
easeOutCubic: function (x, t, b, c, d) { | |
return c*((t=t/d-1)*t*t + 1) + b; | |
}, | |
easeInOutCubic: function (x, t, b, c, d) { | |
if ((t/=d/2) < 1) return c/2*t*t*t + b; | |
return c/2*((t-=2)*t*t + 2) + b; | |
}, | |
easeInQuart: function (x, t, b, c, d) { | |
return c*(t/=d)*t*t*t + b; | |
}, | |
easeOutQuart: function (x, t, b, c, d) { | |
return -c * ((t=t/d-1)*t*t*t - 1) + b; | |
}, | |
easeInOutQuart: function (x, t, b, c, d) { | |
if ((t/=d/2) < 1) return c/2*t*t*t*t + b; | |
return -c/2 * ((t-=2)*t*t*t - 2) + b; | |
}, | |
easeInQuint: function (x, t, b, c, d) { | |
return c*(t/=d)*t*t*t*t + b; | |
}, | |
easeOutQuint: function (x, t, b, c, d) { | |
return c*((t=t/d-1)*t*t*t*t + 1) + b; | |
}, | |
easeInOutQuint: function (x, t, b, c, d) { | |
if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b; | |
return c/2*((t-=2)*t*t*t*t + 2) + b; | |
}, | |
easeInSine: function (x, t, b, c, d) { | |
return -c * Math.cos(t/d * (Math.PI/2)) + c + b; | |
}, | |
easeOutSine: function (x, t, b, c, d) { | |
return c * Math.sin(t/d * (Math.PI/2)) + b; | |
}, | |
easeInOutSine: function (x, t, b, c, d) { | |
return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b; | |
}, | |
easeInExpo: function (x, t, b, c, d) { | |
return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b; | |
}, | |
easeOutExpo: function (x, t, b, c, d) { | |
return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b; | |
}, | |
easeInOutExpo: function (x, t, b, c, d) { | |
if (t==0) return b; | |
if (t==d) return b+c; | |
if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b; | |
return c/2 * (-Math.pow(2, -10 * --t) + 2) + b; | |
}, | |
easeInCirc: function (x, t, b, c, d) { | |
return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b; | |
}, | |
easeOutCirc: function (x, t, b, c, d) { | |
return c * Math.sqrt(1 - (t=t/d-1)*t) + b; | |
}, | |
easeInOutCirc: function (x, t, b, c, d) { | |
if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b; | |
return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; | |
}, | |
easeInElastic: function (x, t, b, c, d) { | |
var s=1.70158;var p=0;var a=c; | |
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; | |
if (a < Math.abs(c)) { a=c; var s=p/4; } | |
else var s = p/(2*Math.PI) * Math.asin (c/a); | |
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; | |
}, | |
easeOutElastic: function (x, t, b, c, d) { | |
var s=1.70158;var p=0;var a=c; | |
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; | |
if (a < Math.abs(c)) { a=c; var s=p/4; } | |
else var s = p/(2*Math.PI) * Math.asin (c/a); | |
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; | |
}, | |
easeInOutElastic: function (x, t, b, c, d) { | |
var s=1.70158;var p=0;var a=c; | |
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); | |
if (a < Math.abs(c)) { a=c; var s=p/4; } | |
else var s = p/(2*Math.PI) * Math.asin (c/a); | |
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; | |
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; | |
}, | |
easeInBack: function (x, t, b, c, d, s) { | |
if (s == undefined) s = 1.70158; | |
return c*(t/=d)*t*((s+1)*t - s) + b; | |
}, | |
easeOutBack: function (x, t, b, c, d, s) { | |
if (s == undefined) s = 1.70158; | |
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; | |
}, | |
easeInOutBack: function (x, t, b, c, d, s) { | |
if (s == undefined) s = 1.70158; | |
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; | |
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; | |
}, | |
easeInBounce: function (x, t, b, c, d) { | |
return c - $.easing.easeOutBounce (x, d-t, 0, c, d) + b; | |
}, | |
easeOutBounce: function (x, t, b, c, d) { | |
if ((t/=d) < (1/2.75)) { | |
return c*(7.5625*t*t) + b; | |
} else if (t < (2/2.75)) { | |
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; | |
} else if (t < (2.5/2.75)) { | |
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; | |
} else { | |
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; | |
} | |
}, | |
easeInOutBounce: function (x, t, b, c, d) { | |
if (t < d/2) return $.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b; | |
return $.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b; | |
} | |
}); | |
})(Zepto); |
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