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// | |
// RGBCube.swift | |
// | |
// Created by patrick piemonte on 5/14/18. | |
// | |
// The MIT License (MIT) | |
// | |
// Copyright (c) 2015-present patrick piemonte (http://patrickpiemonte.com/) | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
// SOFTWARE. | |
import Foundation | |
import SceneKit | |
extension SCNGeometry { | |
/// RGB color space as a unit cube. | |
/// - Parameter length: Length of the cube's sides. | |
/// - Returns: Geometry of a unit cube to be used in a node. | |
public class func rgbCube(_ length: CGFloat = 0.5) -> SCNGeometry { | |
let halfLength = length * 0.5 | |
let vertices: [SCNVector3] = [SCNVector3(-halfLength, -halfLength, halfLength), | |
SCNVector3( halfLength, -halfLength, halfLength), | |
SCNVector3(-halfLength, -halfLength, -halfLength), | |
SCNVector3( halfLength, -halfLength, -halfLength), | |
SCNVector3(-halfLength, halfLength, halfLength), | |
SCNVector3( halfLength, halfLength, halfLength), | |
SCNVector3(-halfLength, halfLength, -halfLength), | |
SCNVector3( halfLength, halfLength, -halfLength), | |
SCNVector3(-halfLength, -halfLength, halfLength), | |
SCNVector3( halfLength, -halfLength, halfLength), | |
SCNVector3(-halfLength, -halfLength, -halfLength), | |
SCNVector3( halfLength, -halfLength, -halfLength), | |
SCNVector3(-halfLength, halfLength, halfLength), | |
SCNVector3( halfLength, halfLength, halfLength), | |
SCNVector3(-halfLength, halfLength, -halfLength), | |
SCNVector3( halfLength, halfLength, -halfLength), | |
SCNVector3(-halfLength, -halfLength, halfLength), | |
SCNVector3( halfLength, -halfLength, halfLength), | |
SCNVector3(-halfLength, -halfLength, -halfLength), | |
SCNVector3( halfLength, -halfLength, -halfLength), | |
SCNVector3(-halfLength, halfLength, halfLength), | |
SCNVector3( halfLength, halfLength, halfLength), | |
SCNVector3(-halfLength, halfLength, -halfLength), | |
SCNVector3( halfLength, halfLength, -halfLength)] | |
let vertexSource = SCNGeometrySource(vertices: vertices) | |
let indices: [Int32] = [0, 2, 1, | |
1, 2, 3, | |
10, 14, 11, | |
11, 14, 15, | |
16, 20, 18, | |
18, 20, 22, | |
17, 19, 21, | |
19, 23, 21, | |
8, 9, 12, | |
9, 13, 12, | |
4, 5, 6, | |
5, 7, 6] | |
let indexElement = SCNGeometryElement(indices: indices, primitiveType: .triangles) | |
let normals: [SCNVector3] = [SCNVector3( 0, -1, 0), | |
SCNVector3( 0, -1, 0), | |
SCNVector3( 0, -1, 0), | |
SCNVector3( 0, -1, 0), | |
SCNVector3( 0, 1, 0), | |
SCNVector3( 0, 1, 0), | |
SCNVector3( 0, 1, 0), | |
SCNVector3( 0, 1, 0), | |
SCNVector3( 0, 0, 1), | |
SCNVector3( 0, 0, 1), | |
SCNVector3( 0, 0, -1), | |
SCNVector3( 0, 0, -1), | |
SCNVector3( 0, 0, 1), | |
SCNVector3( 0, 0, 1), | |
SCNVector3( 0, 0, -1), | |
SCNVector3( 0, 0, -1), | |
SCNVector3(-1, 0, 0), | |
SCNVector3( 1, 0, 0), | |
SCNVector3(-1, 0, 0), | |
SCNVector3( 1, 0, 0), | |
SCNVector3(-1, 0, 0), | |
SCNVector3( 1, 0, 0), | |
SCNVector3(-1, 0, 0), | |
SCNVector3( 1, 0, 0)] | |
let normalSource = SCNGeometrySource(normals: normals) | |
let colors: [SCNVector3] = [SCNVector3(1, 0, 1), | |
SCNVector3(0, 0, 1), | |
SCNVector3(1, 0, 0), | |
SCNVector3(0, 0, 0), | |
SCNVector3(1, 1, 1), | |
SCNVector3(0, 1, 1), | |
SCNVector3(1, 1, 0), | |
SCNVector3(0, 1, 0), | |
SCNVector3(1, 0, 1), | |
SCNVector3(0, 0, 1), | |
SCNVector3(1, 0, 0), | |
SCNVector3(0, 0, 0), | |
SCNVector3(1, 1, 1), | |
SCNVector3(0, 1, 1), | |
SCNVector3(1, 1, 0), | |
SCNVector3(0, 1, 0), | |
SCNVector3(1, 0, 1), | |
SCNVector3(0, 0, 1), | |
SCNVector3(1, 0, 0), | |
SCNVector3(0, 0, 0), | |
SCNVector3(1, 1, 1), | |
SCNVector3(0, 1, 1), | |
SCNVector3(1, 1, 0), | |
SCNVector3(0, 1, 0)] | |
let colorData = NSData(bytes: colors, | |
length: MemoryLayout<SCNVector3>.size * colors.count) | |
let colorSource = SCNGeometrySource(data: colorData as Data, | |
semantic: SCNGeometrySource.Semantic.color, | |
vectorCount: colors.count, | |
usesFloatComponents: true, | |
componentsPerVector: 3, | |
bytesPerComponent: MemoryLayout<Float>.size, | |
dataOffset: 0, | |
dataStride: MemoryLayout<SCNVector3>.size) | |
let geometry = SCNGeometry(sources: [vertexSource, normalSource, colorSource], | |
elements: [indexElement]) | |
let material = SCNMaterial() | |
material.diffuse.contents = UIColor.white | |
geometry.materials = [material] | |
return geometry | |
} | |
} |
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