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October 4, 2023 22:48
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RGBA volume rendering in 3D Slicer from segmentation
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import numpy | |
dataDir = "/opt/data/SlicerMorph/20231003-ColorizedVR" | |
segName = "Segmentation" | |
ctFullName = "deep_snail_2_14.9um_2k__rec1100" | |
ctName = "deep_snail_2_14" | |
try: | |
slicer.util.getNode(segName) | |
except slicer.util.MRMLNodeNotFoundException: | |
slicer.util.loadVolume(f"{dataDir}/{ctFullName}.nrrd") | |
slicer.util.loadSegmentation(f"{dataDir}/{segName}.seg.nrrd") | |
ctNode = slicer.util.getNode(ctName) | |
segNode = slicer.util.getNode(segName) | |
ijkToRAS = vtk.vtkMatrix4x4() | |
ctNode.GetIJKToRASMatrix(ijkToRAS) | |
ctArray = slicer.util.arrayFromVolume(ctNode) | |
rgbaArray = numpy.zeros(shape=ctArray.shape + (4,), dtype='uint8') | |
rgbaArray[:,:,:,3] = 255 * ( (ctArray + ctArray.min()) / (ctArray.max() - ctArray.min()) ) | |
for segmentID in segNode.GetSegmentation().GetSegmentIDs(): | |
segmentArray = slicer.util.arrayFromSegmentBinaryLabelmap(segNode, segmentID, ctNode) | |
segmentColor = segNode.GetDisplayNode().GetSegmentColor(segmentID) | |
rgbaArray[..., :3][segmentArray==1] = 255 * numpy.array(segmentColor) | |
# Bug: VTK uses the red channel to calculate gradient, but it should use alpha. | |
# - here we put the CT data into the alpha channel as a workaround | |
rgbaArray[:,:,:,0] = 255 * ( (ctArray + ctArray.min()) / (ctArray.max() - ctArray.min()) ) | |
vectorNode = slicer.util.addVolumeFromArray(rgbaArray, ijkToRAS=ijkToRAS, name="rgba", nodeClassName="vtkMRMLVectorVolumeNode") | |
volumeRenderingLogic = slicer.modules.volumerendering.logic() | |
volumeRenderingDisplayNode = volumeRenderingLogic.CreateDefaultVolumeRenderingNodes(vectorNode) | |
volumeRenderingDisplayNode.SetVisibility(True) | |
# Enable direct RGBA color mapping | |
volumeRenderingDisplayNode.GetVolumePropertyNode().GetVolumeProperty().SetIndependentComponents(False) | |
volumeRenderingDisplayNode.GetVolumePropertyNode().GetVolumeProperty().SetShade(True) | |
shaderPropertyNode = slicer.vtkMRMLShaderPropertyNode() | |
shaderPropertyNode.SetName("VectorVolumeShaderProperty") | |
slicer.mrmlScene.AddNode(shaderPropertyNode) | |
volumeRenderingDisplayNode.SetAndObserveShaderPropertyNodeID(shaderPropertyNode.GetID()) |
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