✅ - 100% Completion
🟢 - Completed
💤 - Started, on hold
❌ - Not started
🔴 - Not Purchased
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import asyncio | |
from pip._vendor.rich.progress import Progress, TextColumn, SpinnerColumn, TimeElapsedColumn, BarColumn, TaskProgressColumn, TimeRemainingColumn | |
async def loading_bar(): | |
some_dataset = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20] | |
progress = Progress( | |
SpinnerColumn(), | |
TimeElapsedColumn(), |
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#if UNITY_EDITOR | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
// Usage: Attach to an object, assign target gameobject (from where the mesh is taken), Run, Press savekey | |
public class SaveMeshInEditor : MonoBehaviour | |
{ | |
public string saveName = "SavedMesh"; |