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pinheadtf2 / pip_loading_bar.py
Created December 7, 2023 07:03
I figured out a nice way to get the loading bar from the pip installer's rich package
import asyncio
from pip._vendor.rich.progress import Progress, TextColumn, SpinnerColumn, TimeElapsedColumn, BarColumn, TaskProgressColumn, TimeRemainingColumn
async def loading_bar():
some_dataset = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20]
progress = Progress(
SpinnerColumn(),
TimeElapsedColumn(),
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pinheadtf2 / backlog.md
Last active September 6, 2022 01:32
pinhead's game backlog

βœ… - 100% Completion
🟒 - Completed
▢️ - Currently Playing
πŸ’€ - Started, on hold
❌ - Not started
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pinheadtf2 / SaveMeshInEditor.cs
Created July 30, 2022 18:58
Unity Editor Mesh Saver
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using System.Collections;
// Usage: Attach to an object, assign target gameobject (from where the mesh is taken), Run, Press savekey
public class SaveMeshInEditor : MonoBehaviour
{
public string saveName = "SavedMesh";