Links:
- https://help.syncfusion.com/flutter/daterangepicker/getting-started
- https://docs.flutterflow.io/customizing-your-app/custom-widgets
- Create a Custom Widget in FlutterFlow and add the code below
///Date picker imports
Links:
///Date picker imports
ssh-keygen -t ed25519 -C "[email protected]"
Choose the default location by pressing enter: ~/.ssh/id_ed25519
Copy the content of the key
cat ~/.ssh/id_ed25519.pub | clip
I switch dev-environments every single year with each customer having their own setup. Git on Linux and MacOSX just works most of the time - there are some SSH keys needed to be setup, but "sudo apt-get" or "brew install" mostly does the trick.
Git for Windows is a box a sourcery, so when you install that you will get a version of slim MSYS2, MinGW64 and most importantly bash and git that runs from the bash. This is what you need 9 out of 10 times, if you ONLY need to use git to manage your source and then use other/external toolchains like VS Code, VS2022 or Windows Powershell or Command to compile your sh.ttt I mean stuff.
Then that 10th out of 10 times, you want to compile windows applications from the same terminal that you run git - just like you do on linux or OSX. If you are running Windows alone then having two terminals, one for git (with mingw64/msys2) and one for your ms whatever the compiler name is for C++.
#include <nanogui/screen.h> | |
#include <nanogui/window.h> | |
#include <nanogui/glcanvas.h> | |
#include <nanogui/layout.h> | |
#include <nanogui/opengl.h> | |
#include <vlc/vlc.h> | |
#include <iostream> | |
#include <mutex> |
/dts-v1/; | |
/plugin/; | |
#include <dt-bindings/board/am335x-bbw-bbb-base.h> | |
#include <dt-bindings/pinctrl/am33xx.h> | |
/ { | |
compatible = "ti,beaglebone", "ti,beaglebone-black"; | |
/* identification */ |
FASTBuild is an open-source distributed build system, which could be a free alternative to Incredibuild. Unreal Engine 4 (UE4) does not support FASTBuild natively, however it's not hard to integrate it manually.
We assume you already have the full UE4 source code. First you'll need to grab the latest FASTBuild tools from here. We use v0.93 Windows x64 version in this tutorial. Download it and extract all the files. Here you have several choices:
PATH
environment variable. To see where these folders are, run the PATH
command in a command prompt window;Engine\Binaries\ThirdParty\FASTBuild
folder of your engine. This is the recommended place;import requests | |
#http://docs.python-requests.org/en/latest/user/quickstart/#post-a-multipart-encoded-file | |
url = "http://localhost:5000/" | |
fin = open('simple_table.pdf', 'rb') | |
files = {'file': fin} | |
try: | |
r = requests.post(url, files=files) | |
print r.text |
// make_vector.hpp | |
// | |
// Copyright (c) 2019 Tristan Brindle (tcbrindle at gmail dot com) | |
// Distributed under the Boost Software License, Version 1.0. (See | |
// http://www.boost.org/LICENSE_1_0.txt) | |
#include <type_traits> | |
#include <vector> | |
namespace tcb { |