Created
September 5, 2012 16:27
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wave 1: | |
wave 2: | |
wave 3: | |
wave 4: | |
wave 5: | |
wave 6: | |
5 giant heavy's, 15 uber-medics, and then 20 mini scouts with super speed. | |
wave 7: | |
100 of every class, 2 at a time, with 30 second waits between the next class starting, so by full force you get 18 guys spawning at once and then a tank spawns. | |
All the guys have 10% hp, are 25% of their normal size, but fast movers... those tiny dudes are fucking hard! | |
wave 8: | |
1 super dude of each class, a new one every 15 seconds, they have 10x the normal hp and can see across the entire map. and a super tank, with 100k hp |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
wave 1: | |
wave 2: | |
wave 3: | |
wave 4: | |
wave 5: | |
wave 6: | |
5 giant heavy's, 15 uber-medics, and then 20 mini scouts with super speed. | |
wave 7: | |
100 of every class, 2 at a time, with 30 second waits between the next class starting, so by full force you get 18 guys spawning at once and then a tank spawns. | |
All the guys have 10% hp, are 25% of their normal size, but fast movers... those tiny dudes are fucking hard! | |
wave 8: | |
1 super dude of each class, a new one every 15 seconds, they have 10x the normal hp and can see across the entire map. and a super tank, with 100k hp |
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#base robot_giant.pop | |
#base robot_standard.pop | |
WaveSchedule | |
{ | |
StartingCurrency 400 | |
RespawnWaveTime 5 | |
CanBotsAttackWhileInSpawnRoom no | |
Mission // sentry buster | |
{ | |
Objective DestroySentries | |
InitialCooldown 30 | |
Where spawnbot | |
BeginAtWave 1 | |
RunForThisManyWaves 13 | |
CooldownTime 40 | |
TFBot | |
{ | |
Template T_TFBot_SentryBuster | |
} | |
} | |
Mission // Sniper - wave 3 | |
{ | |
Objective Sniper | |
InitialCooldown 20 | |
Where spawnbot_mission_sniper | |
BeginAtWave 3 | |
RunForThisManyWaves 1 | |
CooldownTime 20 | |
DesiredCount 2 | |
TFBot | |
{ | |
Class Sniper | |
Skill Hard | |
Name Sniper | |
MaxVisionRange 3000 | |
} | |
} | |
Mission // Sniper - wave 7 | |
{ | |
Objective Sniper | |
InitialCooldown 20 | |
Where spawnbot_mission_sniper | |
BeginAtWave 7 | |
RunForThisManyWaves 1 | |
CooldownTime 45 | |
DesiredCount 2 | |
TFBot | |
{ | |
Class Sniper | |
Skill Hard | |
Name Sniper | |
MaxVisionRange 3000 | |
} | |
} | |
Mission // Mini-Sniper - wave 9 | |
{ | |
Objective Sniper | |
InitialCooldown 20 | |
Where spawnbot_mission_sniper | |
BeginAtWave 9 | |
RunForThisManyWaves 1 | |
CooldownTime 45 | |
DesiredCount 100 | |
TFBot | |
{ | |
Class Sniper | |
Name "Mini-Sniper" | |
Health 13 | |
Skill Normal | |
Scale .25 | |
MaxVisionRange 3000 | |
Attributes RemoveOnDeath | |
Item "Upgradeable TF_WEAPON_SNIPERRIFLE" | |
Item "Jarate" | |
Item "Upgradeable TF_WEAPON_CLUB" | |
Item "Halloween Mask - Sniper" | |
} | |
} | |
Mission // Spy - wave 3 | |
{ | |
Objective Spy | |
InitialCooldown 30 | |
Where spawnbot_mission_spy | |
BeginAtWave 3 | |
RunForThisManyWaves 1 | |
CooldownTime 60 | |
DesiredCount 2 | |
TFBot | |
{ | |
Class Spy | |
Skill Expert | |
Name Spy | |
} | |
} | |
Mission // Spy - wave 4 | |
{ | |
Objective Spy | |
InitialCooldown 30 | |
Where spawnbot_mission_spy | |
BeginAtWave 4 | |
RunForThisManyWaves 1 | |
CooldownTime 60 | |
DesiredCount 2 | |
TFBot | |
{ | |
Class Spy | |
Skill Expert | |
Name Spy | |
} | |
} | |
Mission // Spy - wave 6 | |
{ | |
Objective Spy | |
InitialCooldown 30 | |
Where spawnbot_mission_spy | |
BeginAtWave 6 | |
RunForThisManyWaves 1 | |
CooldownTime 60 | |
DesiredCount 3 | |
TFBot | |
{ | |
Class Spy | |
Skill Expert | |
Name Spy | |
} | |
} | |
//WAVE 1 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// | |
Wave | |
{ | |
StartWaveOutput | |
{ | |
Target wave_start_relay | |
Action Trigger | |
} | |
DoneOutput | |
{ | |
Target wave_finished_relay | |
Action trigger | |
} | |
WaitWhenDone 65 | |
Checkpoint Yes | |
WaveSpawn //WAVE 01a: 48 total, 6 active, scout | |
{ | |
Where spawnbot | |
TotalCount 48 | |
MaxActive 6 | |
SpawnCount 6 | |
WaitBetweenSpawns 7 | |
WaitBeforeStarting 0 | |
TotalCurrency 400 | |
TFBot | |
{ | |
Class Scout | |
Skill Easy | |
} | |
} | |
WaveSpawn //WAVE 01b: 16 total, 6 active, pyro | |
{ | |
Where spawnbot | |
TotalCount 16 | |
MaxActive 6 | |
SpawnCount 3 | |
WaitBetweenSpawns 6 | |
WaitBeforeStarting 10 | |
TotalCurrency 200 | |
TFBot | |
{ | |
Class Pyro | |
Skill Easy | |
} | |
} | |
WaveSpawn //WAVE 01c: 20 total, 2 active, weak-tank | |
{ | |
Where spawnbot | |
TotalCount 20 | |
MaxActive 3 | |
WaitBeforeStarting 0 | |
WaitBetweenSpawns 2 | |
TotalCurrency 400 | |
FirstSpawnOutput | |
{ | |
Target boss_spawn_relay | |
Action Trigger | |
} | |
Tank | |
{ | |
Name "Pedo-Van" | |
Health 250 | |
Speed 250 | |
Skin 0 | |
StartingPathTrackNode "boss_path_a1" | |
} | |
} | |
} | |
//WAVE 2 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// | |
Wave | |
{ | |
StartWaveOutput | |
{ | |
Target wave_start_relay | |
Action Trigger | |
} | |
DoneOutput | |
{ | |
Target wave_finished_relay | |
Action trigger | |
} | |
WaitWhenDone 65 | |
Checkpoint Yes | |
WaveSpawn //WAVE 02a: 64 total, 8 active, scout (melee only) | |
{ | |
Where spawnbot | |
TotalCount 64 | |
MaxActive 8 | |
SpawnCount 4 | |
WaitBeforeStarting 0 | |
WaitBetweenSpawns 4 | |
TotalCurrency 250 | |
Support 1 | |
TFBot | |
{ | |
Class Scout | |
Skill Easy | |
WeaponRestrictions MeleeOnly | |
} | |
} | |
WaveSpawn //WAVE 02b: 24 total, 4 active, soldier | |
{ | |
Where spawnbot | |
TotalCount 24 | |
MaxActive 3 | |
SpawnCount 3 | |
WaitBeforeStarting 10 | |
WaitBetweenSpawns 10 | |
TotalCurrency 200 | |
TFBot | |
{ | |
Class Soldier | |
Skill Easy | |
} | |
} | |
WaveSpawn //WAVE 02c: 12 total, 4 active, demoman | |
{ | |
Where spawnbot | |
TotalCount 12 | |
MaxActive 3 | |
SpawnCount 3 | |
WaitBeforeStarting 25 | |
WaitBetweenSpawns 10 | |
TotalCurrency 150 | |
TFBot | |
{ | |
Class Demoman | |
Skill Easy | |
} | |
} | |
} | |
//WAVE 3 //Currency 400 /////////////////////////////////////////////////////////////////////////////////////////////////////// | |
Wave | |
{ | |
DoneOutput | |
{ | |
Target wave_finished_relay | |
Action trigger | |
} | |
WaitWhenDone 65 | |
Checkpoint Yes | |
// Sniper mission - 2 active | |
// Spy mission - 2 active | |
WaveSpawn //WAVE 3a: [TANK1] | |
{ | |
TotalCount 1 | |
WaitBeforeStarting 0 | |
TotalCurrency 400 | |
FirstSpawnOutput | |
{ | |
Target boss_spawn_relay | |
Action Trigger | |
} | |
Tank | |
{ | |
Health 10000 | |
Speed 75 | |
Name "Tankboss" | |
StartingPathTrackNode "tank_path_a_1" | |
OnKilledOutput | |
{ | |
Target boss_dead_relay | |
Action Trigger | |
} | |
OnBombDroppedOutput | |
{ | |
Target boss_deploy_relay | |
Action Trigger | |
} | |
} | |
} | |
} | |
//WAVE 4 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// | |
Wave | |
{ | |
StartWaveOutput | |
{ | |
Target wave_start_relay | |
Action Trigger | |
} | |
DoneOutput | |
{ | |
Target wave_finished_relay | |
Action trigger | |
} | |
WaitWhenDone 65 | |
Checkpoint Yes | |
// Spy mission - 2 active | |
WaveSpawn //WAVE 04a: 80 total, 8 active, scout (melee only) | |
{ | |
Where spawnbot | |
TotalCount 80 | |
MaxActive 10 | |
SpawnCount 5 | |
WaitBeforeStarting 0 | |
WaitBetweenSpawns 0 | |
TotalCurrency 350 | |
Support 1 | |
TFBot | |
{ | |
Class Scout | |
Skill Easy | |
WeaponRestrictions MeleeOnly | |
} | |
} | |
WaveSpawn //WAVE 04b: 30 total, 6 active, heavyweapons | |
{ | |
Where spawnbot | |
TotalCount 30 | |
MaxActive 6 | |
SpawnCount 3 | |
WaitBeforeStarting 5 | |
WaitBetweenSpawns 5 | |
TotalCurrency 350 | |
TFBot | |
{ | |
Class Heavyweapons | |
Skill Easy | |
} | |
} | |
} | |
//WAVE 5 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// | |
Wave | |
{ | |
StartWaveOutput | |
{ | |
Target wave_start_relay | |
Action Trigger | |
} | |
DoneOutput | |
{ | |
Target wave_finished_relay | |
Action trigger | |
} | |
WaitWhenDone 65 | |
Checkpoint Yes | |
WaveSpawn //WAVE 05a: 50 total, 12 active, scout (melee only) | |
{ | |
Where spawnbot | |
TotalCount 50 | |
MaxActive 12 | |
SpawnCount 6 | |
WaitBeforeStarting 0 | |
WaitBetweenSpawns 4 | |
TotalCurrency 300 | |
Support 1 | |
TFBot | |
{ | |
Class Scout | |
Skill Easy | |
WeaponRestrictions MeleeOnly | |
} | |
} | |
WaveSpawn //WAVE 5b: [GIANT] 1 total, 1 active, Heavy | |
{ | |
Where spawnbot | |
TotalCount 1 | |
MaxActive 1 | |
SpawnCount 1 | |
WaitBeforeStarting 0 | |
WaitBetweenSpawns 0 | |
TotalCurrency 400 | |
TFBot | |
{ | |
Template T_TFBot_Giant_Heavyweapons | |
} | |
} | |
} | |
//WAVE 6 //Currency 700 /////////////////////////////////////////////////////////////////////////////////////////////////////// | |
Wave | |
{ | |
StartWaveOutput | |
{ | |
Target wave_start_relay | |
Action Trigger | |
} | |
DoneOutput | |
{ | |
Target wave_finished_relay | |
Action trigger | |
} | |
WaitWhenDone 65 | |
Checkpoint Yes | |
// Spy mission - 3 active | |
WaveSpawn //WAVE 06a: 100 total, 12 active, scout (2/3 flankers, 1/3 melee only) | |
{ | |
Where spawnbot | |
TotalCount 100 | |
MaxActive 12 | |
SpawnCount 4 | |
WaitBeforeStarting 7 | |
WaitBetweenSpawns 4 | |
TotalCurrency 450 | |
Support 1 | |
RandomChoice | |
{ | |
TFBot | |
{ | |
Class Scout | |
Skill Easy | |
WeaponRestrictions MeleeOnly | |
} | |
TFBot | |
{ | |
Class Scout | |
Skill Easy | |
Tag nav_prefer_flank_right | |
BehaviorModifiers push | |
} | |
TFBot | |
{ | |
Class Scout | |
Skill Easy | |
Tag nav_prefer_flank_left | |
BehaviorModifiers push | |
} | |
} | |
} | |
WaveSpawn //WAVE 6b: [GIANT] 4 total, 2 active, Slow-crit Soldiers | |
{ | |
Where spawnbot | |
TotalCount 3 | |
MaxActive 3 | |
SpawnCount 1 | |
WaitBeforeStarting 10 | |
WaitBetweenSpawns 30 | |
TotalCurrency 250 | |
TFBot | |
{ | |
Template T_TFBot_Giant_Soldier_Crit | |
} | |
} | |
} | |
//WAVE 7 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// | |
Wave | |
{ | |
StartWaveOutput | |
{ | |
Target wave_start_relay | |
Action Trigger | |
} | |
DoneOutput | |
{ | |
Target wave_finished_relay | |
Action trigger | |
} | |
WaitWhenDone 65 | |
Checkpoint Yes | |
// Sniper mission - 2 active | |
WaveSpawn //WAVE 7a: 150 total, 16 active, scout | |
{ | |
Where spawnbot_invasion | |
TotalCount 150 | |
MaxActive 16 | |
SpawnCount 8 | |
WaitBeforeStarting 0 | |
TotalCurrency 900 | |
RandomChoice | |
{ | |
TFBot | |
{ | |
Class Scout | |
Skill Easy | |
} | |
TFBot | |
{ | |
Class Scout | |
Skill Easy | |
} | |
TFBot | |
{ | |
Class Scout | |
Skill Easy | |
} | |
} | |
} | |
} | |
//WAVE 8 //Currency 600 /////////////////////////////////////////////////////////////////////////////////////////////////////// | |
Wave | |
{ | |
StartWaveOutput | |
{ | |
Target wave_start_relay | |
Action Trigger | |
} | |
Checkpoint Yes | |
WaveSpawn //WAVE 8a: 40 total, 12 active, scout (2/3 flankers) | |
{ | |
Where spawnbot | |
TotalCount 40 | |
MaxActive 12 | |
SpawnCount 4 | |
WaitBeforeStarting 10 | |
WaitBetweenSpawns 0 | |
TotalCurrency 100 | |
RandomChoice | |
{ | |
TFBot | |
{ | |
Class Scout | |
Skill Easy | |
} | |
TFBot | |
{ | |
Class Scout | |
Skill Easy | |
Tag nav_prefer_flank_right | |
BehaviorModifiers push | |
} | |
TFBot | |
{ | |
Class Scout | |
Skill Easy | |
Tag nav_prefer_flank_left | |
BehaviorModifiers push | |
} | |
} | |
} | |
WaveSpawn //WAVE 8b: [GIANT] 2(4) total, 2(4) active, Heavy | |
{ | |
Where spawnbot | |
TotalCount 2 | |
MaxActive 2 | |
SpawnCount 2 | |
WaitBeforeStarting 5 | |
WaitBetweenSpawns 30 | |
TotalCurrency 300 | |
Squad // Heavy + Medic with charge | |
{ | |
TFBot | |
{ | |
Template T_TFBot_Giant_Heavyweapons | |
} | |
TFBot | |
{ | |
Class Medic | |
ClassIcon medic_uber | |
Skill Normal | |
CharacterAttributes | |
{ | |
"ubercharge rate bonus" 5 | |
"heal rate bonus" 0.1 | |
} | |
} | |
} | |
} | |
WaveSpawn //WAVE 8c: [GIANT] 2(4) total, 2(4) active, Soldier (slow-crit) | |
{ | |
Name "wave08c" | |
Where spawnbot | |
TotalCount 2 | |
MaxActive 2 | |
SpawnCount 2 | |
WaitBeforeStarting 15 | |
WaitBetweenSpawns 30 | |
TotalCurrency 300 | |
Squad // Crit soldier + Medic with charge | |
{ | |
TFBot | |
{ | |
Template T_TFBot_Giant_Soldier_Crit | |
} | |
TFBot | |
{ | |
Class Medic | |
ClassIcon medic_uber | |
Skill Normal | |
CharacterAttributes | |
{ | |
"ubercharge rate bonus" 5 | |
"heal rate bonus" 0.1 | |
} | |
} | |
} | |
} | |
WaveSpawn //WAVE 08d: [FINAL TANK] | |
{ | |
TotalCount 1 | |
WaitBeforeStarting 30 | |
WaitForAllSpawned "wave08c" | |
TotalCurrency 0 | |
FirstSpawnOutput | |
{ | |
Target boss_spawn_relay | |
Action Trigger | |
} | |
Tank | |
{ | |
Health 10000 | |
Speed 75 | |
Name "tankboss" | |
Skin 1 | |
StartingPathTrackNode "tank_path_a_1" | |
OnKilledOutput | |
{ | |
Target boss_dead_relay | |
Action Trigger | |
} | |
OnBombDroppedOutput | |
{ | |
Target boss_deploy_relay | |
Action Trigger | |
} | |
} | |
} | |
} | |
//WAVE 9 //Currency 900 /////////////////////////////////////////////////////////////////////////////////////////////////////// | |
Wave | |
{ | |
StartWaveOutput | |
{ | |
Target wave_start_relay | |
Action Trigger | |
} | |
DoneOutput | |
{ | |
Target wave_finished_relay | |
Action trigger | |
} | |
WaitWhenDone 65 | |
Checkpoint Yes | |
WaveSpawn //WAVE 09a: [MASS-SCOUTS] | |
{ | |
Where spawnbot | |
TotalCount 100 | |
MaxActive 2 | |
SpawnCount 5 | |
WaitBeforeStarting 0 | |
WaitBetweenSpawns 0 | |
TotalCurrency 100 | |
TFBot | |
{ | |
Name "Mini-Scout" | |
Health 13 | |
Class Scout | |
Skill Normal | |
Scale .25 | |
MaxVisionRange 400 | |
Attributes RemoveOnDeath | |
Item "The Shortstop" | |
Item "Upgradeable TF_WEAPON_PISTOL" | |
Item "The Sandman" | |
Item "Halloween Mask - Scout" | |
} | |
} | |
WaveSpawn //WAVE 09b: [MASS-SOLDIERS] | |
{ | |
Where spawnbot | |
TotalCount 100 | |
MaxActive 2 | |
SpawnCount 5 | |
WaitBeforeStarting 30 | |
WaitBetweenSpawns 0 | |
TotalCurrency 100 | |
TFBot | |
{ | |
Name "Mini-Soldier" | |
Health 20 | |
Class Soldier | |
Skill Normal | |
Scale .25 | |
MaxVisionRange 400 | |
Attributes RemoveOnDeath | |
Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" | |
Item "TF_WEAPON_SHOTGUN_SOLDIER" | |
Item "Upgradeable TF_WEAPON_SHOVEL" | |
Item "Halloween Mask - Soldier" | |
} | |
} | |
WaveSpawn //WAVE 09c: [MASS-PYROS] | |
{ | |
Where spawnbot | |
TotalCount 100 | |
MaxActive 2 | |
SpawnCount 5 | |
WaitBeforeStarting 60 | |
WaitBetweenSpawns 0 | |
TotalCurrency 100 | |
TFBot | |
{ | |
Name "Mini-Pyro" | |
Health 18 | |
Class Pyro | |
Skill Normal | |
Scale .25 | |
MaxVisionRange 400 | |
Attributes RemoveOnDeath | |
Item "Upgradeable TF_WEAPON_FLAMETHROWER" | |
Item "TF_WEAPON_SHOTGUN_PYRO" | |
Item "Upgradeable TF_WEAPON_FIREAXE" | |
Item "Halloween Mask - Pyro" | |
} | |
} | |
WaveSpawn //WAVE 09d: [MASS-DEMO] | |
{ | |
Where spawnbot | |
TotalCount 100 | |
MaxActive 2 | |
SpawnCount 5 | |
WaitBeforeStarting 90 | |
WaitBetweenSpawns 0 | |
TotalCurrency 100 | |
TFBot | |
{ | |
Name "Mini-Demo" | |
Health 18 | |
Class Demoman | |
Skill Normal | |
Scale .25 | |
MaxVisionRange 400 | |
Attributes RemoveOnDeath | |
Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" | |
Item "Upgradeable TF_WEAPON_PIPEBOMBLAUNCHER" | |
Item "Upgradeable TF_WEAPON_BOTTLE" | |
Item "Halloween Mask - Demoman" | |
} | |
} | |
WaveSpawn //WAVE 09e: [MASS-HEAVY] | |
{ | |
Where spawnbot | |
TotalCount 100 | |
MaxActive 2 | |
SpawnCount 5 | |
WaitBeforeStarting 120 | |
WaitBetweenSpawns 0 | |
TotalCurrency 100 | |
TFBot | |
{ | |
Name "Mini-Heavy" | |
Health 30 | |
Class Heavy | |
Skill Normal | |
Scale .25 | |
MaxVisionRange 400 | |
Attributes RemoveOnDeath | |
Item "Upgradeable TF_WEAPON_MINIGUN" | |
Item "TF_WEAPON_SHOTGUN_HWG" | |
Item "Upgradeable TF_WEAPON_FISTS" | |
Item "Halloween Mask - Heavy" | |
} | |
} | |
WaveSpawn //WAVE 09f: [MASS-ENGIE] | |
{ | |
Where spawnbot | |
TotalCount 100 | |
MaxActive 2 | |
SpawnCount 5 | |
WaitBeforeStarting 150 | |
WaitBetweenSpawns 0 | |
TotalCurrency 100 | |
TFBot | |
{ | |
Name "Mini-Engineer" | |
Health 13 | |
Class Engineer | |
Skill Normal | |
Scale .25 | |
MaxVisionRange 400 | |
Attributes RemoveOnDeath | |
Item "The Pomson 6000" | |
Item "Upgradeable TF_WEAPON_PISTOL" | |
Item "The Eureka Effect" | |
Item "Halloween Mask - Engineer" | |
} | |
} | |
WaveSpawn //WAVE 09g: [MASS-MEDIC] | |
{ | |
Where spawnbot | |
TotalCount 100 | |
MaxActive 2 | |
SpawnCount 5 | |
WaitBeforeStarting 180 | |
WaitBetweenSpawns 0 | |
TotalCurrency 100 | |
TFBot | |
{ | |
Name "Mini-Medic" | |
Health 15 | |
Class Medic | |
Skill Normal | |
Scale .25 | |
MaxVisionRange 400 | |
Attributes RemoveOnDeath | |
Item "The Crusader's Crossbow" | |
Item "The Kritzkrieg" | |
Item "The Ubersaw" | |
Item "Halloween Mask - Medic" | |
} | |
} | |
// Mission // Sniper - wave 9 | |
WaveSpawn //WAVE 09h: [MASS-SNIPER] | |
{ | |
Where spawnbot | |
TotalCount 100 | |
MaxActive 2 | |
SpawnCount 5 | |
WaitBeforeStarting 210 | |
WaitBetweenSpawns 0 | |
TotalCurrency 100 | |
TFBot | |
{ | |
Name "Mini-Sniper" | |
Health 13 | |
Class Sniper | |
Skill Normal | |
Scale .25 | |
MaxVisionRange 1000 | |
Attributes RemoveOnDeath | |
Item "Upgradeable TF_WEAPON_SNIPERRIFLE" | |
Item "Jarate" | |
Item "Upgradeable TF_WEAPON_CLUB" | |
Item "Halloween Mask - Sniper" | |
} | |
} | |
WaveSpawn //WAVE 09i: [MASS-SPY] | |
{ | |
Where spawnbot | |
TotalCount 100 | |
MaxActive 2 | |
SpawnCount 5 | |
WaitBeforeStarting 240 | |
WaitBetweenSpawns 0 | |
TotalCurrency 100 | |
TFBot | |
{ | |
Name "Mini-Spy" | |
Health 13 | |
Class Spy | |
Skill Normal | |
Scale .25 | |
MaxVisionRange 400 | |
Attributes RemoveOnDeath | |
Item "Upgradeable TF_WEAPON_REVOLVER" | |
Item "Upgradeable TF_WEAPON_KNIFE" | |
Item "Halloween Mask - Spy" | |
} | |
} | |
WaveSpawn //WAVE 09j: [FINAL-TANK] | |
{ | |
Where spawnbot | |
TotalCount 1 | |
WaitBeforeStarting 0 | |
WaitBetweenSpawns 5 | |
TotalCurrency 500 | |
FirstSpawnOutput | |
{ | |
Target boss_spawn_relay | |
Action Trigger | |
} | |
Tank | |
{ | |
Name "APC" | |
Health 100000 | |
Speed 25 | |
Skin 0 | |
StartingPathTrackNode "boss_path_a1" | |
OnKilledOutput | |
{ | |
Target boss_dead_relay | |
Action Trigger | |
} | |
OnBombDroppedOutput | |
{ | |
Target boss_deploy_relay | |
Action Trigger | |
} | |
} | |
} | |
} | |
} |
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