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checking button click with SDL and boost geometry
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// sdl_opengl.cpp : This file contains the 'main' function. Program execution begins and ends there. | |
// | |
#include <iostream> | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_surface.h> | |
#include <SDL2/SDL_render.h> | |
#include <SDL2/SDL_opengl.h> | |
#include <boost/geometry.hpp> | |
#include <boost/geometry/geometries/register/point.hpp> | |
#include <boost/geometry/geometries/register/box.hpp> | |
struct my_point | |
{ | |
int x, y; | |
}; | |
struct my_box | |
{ | |
int left, top, right, bottom; | |
}; | |
BOOST_GEOMETRY_REGISTER_POINT_2D(my_point, int, cs::cartesian, x, y) | |
BOOST_GEOMETRY_REGISTER_BOX_2D_4VALUES(my_box, my_point, left, top, right, bottom) | |
SDL_Rect Box_To_SDL_Rect(my_box& box) { | |
SDL_Rect rect{}; | |
rect.x = box.left; | |
rect.y = box.top; | |
rect.w = box.right - box.left; | |
rect.h = box.bottom - box.top; | |
return rect; | |
} | |
my_box SDL_Rect_To_Box(SDL_Rect& rect) { | |
my_box box; | |
box.left = rect.x; | |
box.top = rect.y; | |
box.bottom = rect.h + box.top; | |
box.right = rect.w + box.left; | |
return box; | |
} | |
int main(int argc, char ** argv) | |
{ | |
SDL_Init(SDL_INIT_EVERYTHING); | |
SDL_Window* window = SDL_CreateWindow("Home", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 500, 500, SDL_WINDOW_SHOWN); | |
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); | |
SDL_Event event; | |
my_box b = boost::geometry::make<my_box>(0, 0, 40, 40); | |
SDL_Rect rect = Box_To_SDL_Rect(b); | |
std::cout << std::boolalpha << boost::geometry::intersects(b, b); | |
int posx, posy; | |
while (true) | |
{ | |
SDL_SetRenderDrawColor(renderer, 200, 100, 20, 200); | |
SDL_RenderClear(renderer); | |
SDL_SetRenderDrawColor(renderer, 20, 10, 150, 200); | |
SDL_RenderDrawRect(renderer, &rect); | |
if (SDL_PollEvent(&event) == 1) { | |
switch (event.type) | |
{ | |
case SDL_QUIT: | |
goto QUIT; | |
case SDL_MOUSEBUTTONDOWN: | |
if (event.button.button == SDL_BUTTON_LEFT) { | |
SDL_GetMouseState(&posx, &posy); | |
std::cout << posx << " " << posy << "\n"; | |
std::cout << std::boolalpha << boost::geometry::intersects(SDL_Rect_To_Box(rect), boost::geometry::make<my_box>(posx, posy, posx + 5, posy + 5)); | |
} | |
else if (event.button.button == SDL_BUTTON_RIGHT) { | |
SDL_GetMouseState(&posx, &posy); | |
rect.x = posx; | |
rect.y = posy; | |
} | |
default: | |
break; | |
} | |
} | |
SDL_RenderPresent(renderer); | |
} | |
QUIT: | |
SDL_DestroyRenderer(renderer); | |
SDL_DestroyWindow(window); | |
SDL_Quit(); | |
return 0; | |
} | |
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