2020
- https://miketuritzin.com/post/hierarchical-depth-buffers/
- https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/
- https://asawicki.info/news_1735_a_better_way_to_scalarize_a_shader
2019
2018
- https://anteru.net/blog/2018/intro-to-compute-shaders/index.html
- https://gpuopen.com/optimizing-gpu-occupancy-resource-usage-large-thread-groups/
- https://gpuopen.com/optimize-engine-using-compute-4c-prague-2018/
- https://32ipi028l5q82yhj72224m8j-wpengine.netdna-ssl.com/wp-content/uploads/2018/05/gdc_2018_sponsored_engine_optimization_hot_lap.pptx
- https://flashypixels.wordpress.com/2018/11/10/intro-to-gpu-scalarization-part-1/
- https://flashypixels.wordpress.com/2018/11/10/intro-to-gpu-scalarization-part-2-scalarize-all-the-lights/
another collection of resources: https://gist.github.com/silvesthu/505cf0cbf284bb4b971f6834b8fec93d