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December 19, 2015 17:59
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Simple Quaternion Camera
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void ViewFromPositionAndOrientation( Vec3& p, Quat& q, Mat4* dst ) | |
{ | |
Vec3 negP = q.toMatrix44() * -p; | |
*dst = Mat4::createTranslation( negP ) * q.toMatrix44(); | |
} | |
---- Update Method | |
qPitch.set( RightVector, Math::DegToRad(pitch) ); | |
qYaw.set( UpVector, Math::DegToRad(yaw) ); | |
qRoll.set( ForwardVector, Math::DegToRad(roll) ); | |
qOrientation = qOrientation * qYaw * qPitch * qRoll; | |
camMove.set( 0, 0, 0 ); | |
if( isKeyPressed ) | |
{ | |
camMove = qOrientation.toMatrix44().inverted() * moveVector; | |
camMove *= moveSpeed * frameTime; | |
} | |
else | |
{ | |
// Framerate dependent. FIX | |
moveSpeed *= 0.85f; | |
} | |
yaw *= 0.85f; | |
pitch *= 0.85f; | |
roll *= 0.85f; | |
camPos += camMove; | |
ViewFromPositionAndOrientation( camPos, qOrientation, &viewMatrix ); | |
--- KeyDown Method | |
isKeyPressed = true; | |
moveSpeed = 6.0f; | |
if( event.getCode() == KeyEvent::KEY_UP ) | |
{ | |
moveVector = ForwardVector; | |
} | |
if( event.getCode() == KeyEvent::KEY_DOWN ) | |
{ | |
moveVector = -ForwardVector; | |
} | |
if( event.getCode() == KeyEvent::KEY_q ) | |
{ | |
moveVector = UpVector; | |
} | |
if( event.getCode() == KeyEvent::KEY_a ) | |
{ | |
moveVector = -UpVector; | |
} | |
if( event.getCode() == KeyEvent::KEY_LEFT ) | |
{ | |
moveVector = -RightVector; | |
} | |
if( event.getCode() == KeyEvent::KEY_RIGHT ) | |
{ | |
moveVector = RightVector; | |
} | |
if( event.getCode() == KeyEvent::KEY_t ) | |
{ | |
roll += 3.0f; | |
} | |
else if( event.getCode() == KeyEvent::KEY_g ) | |
{ | |
roll -= 3.0f; | |
} | |
---- MouseDrag Method | |
prevMouseX = mouseX; | |
prevMouseY = mouseY; | |
mouseX = x; | |
mouseY = y; | |
mouseXDelta = mouseX - prevMouseX; | |
mouseYDelta = mouseY - prevMouseY; | |
pitch += mouseYDelta * frameTime; | |
yaw += mouseXDelta * frameTime; | |
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