Created
April 10, 2011 07:09
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SXPointSpriteGroup.h
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#import <Foundation/Foundation.h> | |
#import "Sparrow.h" | |
typedef struct{ | |
float x; | |
float y; | |
float size; | |
} SXPSData; | |
@interface SXPointSpriteGroup : SPSprite{ | |
SPTexture *texture; | |
BOOL processing; | |
int numPointSprites; | |
SXPSData *pointSprites; | |
BOOL initialized; | |
} | |
@property (nonatomic, retain) SPTexture *texture; | |
- (id)initWithTexture:(SPTexture*)t andNumSprites:(int)amount; | |
- (void)start; | |
- (void)stop; | |
- (void)reset; | |
- (void)update:(SPEnterFrameEvent*)event; | |
@end |
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#import "SXPointSpriteGroup.h" | |
@implementation SXPointSpriteGroup | |
@synthesize texture; | |
- (id)initWithTexture:(SPTexture*)t andNumSprites:(int)amount{ | |
self = [super init]; | |
numPointSprites = amount; | |
self.texture = t; | |
[self reset]; | |
return self; | |
} | |
- (void)start{ | |
if(!processing){ | |
[self addEventListener:@selector(update:) atObject:self forType:SP_EVENT_TYPE_ENTER_FRAME]; | |
processing = YES; | |
} | |
} | |
- (void)stop{ | |
if(processing){ | |
[self removeEventListener:@selector(update:) atObject:self forType:SP_EVENT_TYPE_ENTER_FRAME]; | |
processing = NO; | |
} | |
} | |
- (void)reset{ | |
if(pointSprites != NULL){ | |
free(pointSprites); | |
} | |
pointSprites = malloc(numPointSprites * sizeof(SXPSData)); | |
for(int i=0; i<numPointSprites; i++){ | |
SXPSData *ps = &pointSprites[i]; | |
ps->x = 0; | |
ps->y = 0; | |
ps->size = 10; // TODO: NEED TO FIGURE THIS OUT | |
} | |
initialized = YES; | |
// override when resets to do things like set start position | |
} | |
- (void)update:(SPEnterFrameEvent*)event{ | |
// override and process your pointSprites before they get rendered | |
// event.passedTime can be very hand here for accuracy. | |
} | |
- (void)render:(SPRenderSupport *)support{ | |
[super render:support]; | |
if(!processing) return; | |
if(!texture) return; | |
if(!initialized) [self reset]; | |
[support bindTexture:texture]; // the class has a texture | |
glEnable(GL_POINT_SPRITE_OES); | |
glTexEnvi(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_TRUE); | |
GLubyte alpha = self.alpha * 255; | |
if (support.usingPremultipliedAlpha) glColor4ub(alpha, alpha, alpha, alpha); | |
else glColor4ub(255, 255, 255, alpha); | |
glEnableClientState(GL_VERTEX_ARRAY); | |
glVertexPointer(2, GL_FLOAT, sizeof(SXPSData), pointSprites); | |
glEnableClientState(GL_POINT_SIZE_ARRAY_OES); | |
glPointSizePointerOES(GL_FLOAT, sizeof(SXPSData), (void*)pointSprites + | |
offsetof(SXPSData, size)); | |
glDrawArrays(GL_POINTS, 0, numPointSprites); | |
glDisableClientState(GL_POINT_SIZE_ARRAY_OES); | |
glDisableClientState(GL_VERTEX_ARRAY); | |
glDisable(GL_POINT_SPRITE_OES); | |
} | |
- (void)dealloc{ | |
[self stop]; | |
self.texture = nil; | |
if(pointSprites != NULL){ | |
free(pointSprites); | |
} | |
[super dealloc]; | |
} | |
@end |
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