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pixelsnafu / GPUOptimizationForGameDev.md
Created February 28, 2021 09:36 — forked from silvesthu/GPUOptimizationForGameDev.md
GPU Optimization for GameDev
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pixelsnafu / CloudsResources.md
Last active October 20, 2024 03:34
Useful Resources for Rendering Volumetric Clouds

Volumetric Clouds Resources List

  1. A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)

  2. S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]

  3. [R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand

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pixelsnafu / Eyeblink_L
Created August 1, 2014 03:57
Faceshift sample obj