Created
July 23, 2015 05:54
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HTML5 Canvas animated transition overlay for slow loading images.
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function glitchTransition(){ | |
this.canvas = document.getElementById("transition"); | |
this.c = this.canvas.getContext('2d'); | |
this.img = document.createElement('img'); | |
this.img.onerror = function(e){ | |
e.src = ''; | |
} | |
this.nextimg = ""; | |
//this.feed = document.createElement('img'); | |
this.tt = 0; | |
this.active = true; | |
//loaded should be set to true using the image's 'onload' event handler and set to false before calling activate() | |
this.loaded = true; | |
this.time = 12; //minimum frames to run the transition for | |
//smears a rect of the existing canvas. | |
this.shiftpix = function(ticks){ | |
var b = 0; | |
var sx = Math.random()*400; | |
var sy = Math.random()*360; | |
var dx = Math.floor(Math.random()*20)-10; | |
var dy = Math.floor(Math.random()*20)-10; | |
var tx = Math.random()*200; | |
var ty = Math.random()*100; | |
for(b=0;b<ticks;b++){ | |
this.c.drawImage(this.canvas,sx+dx*b,sy+dy*b,tx,ty,sx,sy,tx,ty); | |
} | |
}; | |
//draws a random rect from previous image | |
this.basepix = function(ticks){ | |
var b = 0; | |
var sx = Math.random()*400; | |
var sy = Math.random()*360; | |
var dx = Math.floor(Math.random()*200)-100; | |
var dy = Math.floor(Math.random()*200)-100; | |
var tx = Math.random()*200; | |
var ty = Math.random()*100; | |
this.c.drawImage(this.img,sx,sy,tx,ty,sx+dx,sy+dy,tx,ty); | |
}; | |
// The activate method is used to start the transition and set next image | |
this.activate = function(imgx){ | |
this.nextimg = imgx; | |
this.active = true; | |
this.tt = 0; | |
} | |
// Deactivate is called internally when "loaded" is set to true, but can be used to kill the effect as well. | |
this.deactivate = function(){ | |
this.c.clearRect(0,0,400,360); | |
this.active = 0; | |
this.img.src = this.nextimg; | |
} | |
this.draw = function(){ | |
this.c.fillStyle = randomcolor(); | |
this.c.fillRect(Math.random()*400,Math.random()*360,Math.random()*200,Math.random()*200); | |
this.basepix(); | |
this.shiftpix(4); | |
this.c.clearRect(Math.random()*400,Math.random()*360,Math.random()*200,Math.random()*200); | |
this.basepix(); | |
this.shiftpix(4); | |
this.c.clearRect(Math.random()*400,Math.random()*360,Math.random()*200,Math.random()*200); | |
this.basepix(); | |
this.shiftpix(4); | |
this.tt++; | |
if (this.active && this.tt>this.time && this.loaded) this.deactivate(); | |
} | |
} |
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