Created
August 7, 2017 13:38
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hello_sokol.c
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//------------------------------------------------------------------------------ | |
// triangle-emsc.c | |
// Vertex buffer, simple shader, pipeline state object. | |
//------------------------------------------------------------------------------ | |
#define SOKOL_IMPL | |
#define SOKOL_GLES2 | |
#include "sokol_gfx.h" | |
sg_draw_state draw_state; | |
/* default pass action (clear to grey) */ | |
sg_pass_action pass_action = {0}; | |
float WIDTH = 600f; | |
float HEIGHT = 400f; | |
void initSokolHello() { | |
/* setup sokol_gfx */ | |
sg_desc desc = {0}; | |
sg_setup(&desc); | |
assert(sg_isvalid()); | |
/* a vertex buffer with 3 vertices */ | |
float vertices[] = { | |
// positions // colors | |
0.0f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, | |
0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, | |
-0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f | |
}; | |
sg_buffer_desc buf_desc = { | |
.size = sizeof(vertices), | |
.data_ptr = vertices, | |
.data_size = sizeof(vertices) | |
}; | |
/* create a shader */ | |
sg_shader_desc shd_desc = { | |
.vs.source = | |
"attribute vec4 position;\n" | |
"attribute vec4 color0;\n" | |
"varying vec4 color;\n" | |
"void main() {\n" | |
" gl_Position = position;\n" | |
" color = color0;\n" | |
"}\n", | |
.fs.source = | |
"precision mediump float;\n" | |
"varying vec4 color;\n" | |
"void main() {\n" | |
" gl_FragColor = color;\n" | |
"}\n" | |
}; | |
/* create a pipeline object (default render states are fine for triangle) */ | |
sg_pipeline_desc pip_desc = { | |
.vertex_layouts[0] = { | |
.stride = 28, | |
.attrs = { | |
[0] = {.name = "position", .offset = 0, .format = SG_VERTEXFORMAT_FLOAT3}, | |
[1] = {.name = "color0", .offset = 12, .format = SG_VERTEXFORMAT_FLOAT4}}}, | |
.shader = sg_make_shader(&shd_desc), | |
}; | |
/* setup the draw state with resource bindings */ | |
draw_state = (sg_draw_state){ | |
.pipeline = sg_make_pipeline(&pip_desc), | |
.vertex_buffers[0] = sg_make_buffer(&buf_desc) | |
}; | |
} | |
/* draw one frame */ | |
void drawSokolHelloWorld() { | |
sg_begin_default_pass(&pass_action, WIDTH, HEIGHT); | |
sg_apply_draw_state(&draw_state); | |
sg_draw(0, 3, 1); | |
sg_end_pass(); | |
sg_commit(); | |
} | |
void endSokolHelloWorld() { | |
sg_shutdown(); | |
} | |
void ctoy_begin() { | |
initSokolHello(); | |
} | |
void ctoy_end() { | |
endSokolHelloWorld(); | |
} | |
void ctoy_main_loop() { | |
drawSokolHelloWorld(); | |
} |
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