Set of serverless game components. Each components are independent to others and also can be integrated.
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using System.Text; | |
using System.Linq; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Runtime.Serialization.Formatters.Binary; | |
using UnityEngine; | |
using ExitGames.Client.Photon; | |
public static class Serializer |
signupWithFacebook( accessToken: string ) {
return {
uid: "fb.FACEBOOK_UID"
}
}
Since my github account has so many repositories, I've made a selected list.
Here's my key projects, some of them doesn't have source code inside because I lost it.
You may ignore them or just guessing with some screenshots or dev docs.
Contact: [email protected]
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class MainScript : MonoBehaviour { | |
public static MainScript instance; | |
void Awake() { | |
instance = this; | |
} | |
public void OnSelectChamp(Champ champ) { | |
// ignore if state is not a `picking` | |
if (state != "PICKING_CHAMPS") return; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using NewtonVR; | |
public class FollowingHUD : MonoBehaviour { | |
public enum FollowingType | |
{ | |
/// <summary>바로바로 따라옴</summary> |
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ㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷㄷ |
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#define LOG_WARNING(x, ...) UE_LOG(LogTemp, Warning, TEXT("%s - "##x), TEXT(__FUNCTION__), __VA_ARGS__) | |
#define LOG_ERROR(x, ...) UE_LOG(LogTemp, Error, TEXT("%s - "##x), TEXT(__FUNCTION__), __VA_ARGS__) |
[CI] 새 PR이 올라오면 답글 달고, 빌드하기
C.EventSource<NewPullRequest>("pjc0247", "Rinity")
.Task<WriteIssueComment>()
.In<ConstantTemplate>(WriteIssueComment.IN_Message,
"Thank you for your contribution. We'll review your PR and reply soon.")
.Task<CakeBuild>("src")
.Task<SetPullRequestStatus>();
class Program
{
static bool stop = false;
public static void Main(string[] args)
{
var t = new Thread(() =>
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