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Generate a grid of squares for betting on a game.
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| require 'axis' | |
| set = (0..9).to_a | |
| top = Axis.new('Top Numbers', set.dup) | |
| side = Axis.new('Side Numbers', set.dup) | |
| top.generate_values! | |
| side.generate_values! |
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| require 'lingo' | |
| require 'roller' | |
| class Axis | |
| include Lingo | |
| attr_reader :name | |
| attr_accessor :set, :values | |
| def initialize(name, set) | |
| @name = name | |
| @set = set | |
| @values = [] | |
| end | |
| def generate_values! | |
| lingo.speak(name) | |
| while !self.set.empty? do | |
| value, self.set = Roller.new(self.set).shoot! | |
| self.values << value | |
| end | |
| lingo.speak(values.join(' ')) | |
| lingo.silence | |
| end | |
| protected | |
| def lingo | |
| @lingo ||= Lingo.new | |
| end | |
| end |
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| module Lingo | |
| def speak(words) | |
| puts "==> #{words}" | |
| end | |
| def silence | |
| puts | |
| end | |
| end |
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| class Roller | |
| attr_reader :set | |
| def initialize(set = []) | |
| @set = set | |
| end | |
| def shoot! | |
| shake_em_up | |
| value = self.set.pop | |
| return value, self.set | |
| end | |
| protected | |
| def shake_em_up | |
| self.set.shuffle! | |
| end | |
| end |
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