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function update_desired_rank!(agent::Agent, position_mean) | |
if rand() > agent.energy | |
agent.desired_rank = agent.desired_rank - 0.01 * rand() | |
else | |
if rand() > 0.99 | |
agent.desired_rank = agent.desired_rank + max(0, (0.5 - position_mean[1])) * rand() | |
end | |
end | |
end | |
function step!(model::Model) | |
postions = [ agent.position for agent in model.peloton ] | |
postion_mean = mean(postions) | |
for agent in model.peloton | |
# random movement | |
random_move = 0.001 *(rand(2) .- 0.5) | |
# bias towards center of the road | |
bias = [0 ; 0.05 * (model.road_center - agent.position[2])] | |
# bias to desired rank | |
bias[1] = 0.05 * (agent.desired_rank - agent.position[1]) | |
# flocking algorithm | |
velocity = flocking(agent, model) + random_move + bias | |
agent.position += velocity | |
# energy component | |
agent.energy -= energy_usage(agent, model) | |
agent.energy = max(0, min(1, agent.energy)) | |
update_desired_rank!(agent, position_mean) | |
end | |
end |
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