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/* | |
Objects can have the following parameters: | |
color: '#fff' by default | |
impassable: true if it blocks the player from movement (false by default) | |
onCollision: function (player, game) called when player moves over the object | |
onPickUp: function (player, game) called when player picks up the item | |
symbol: Unicode character representing the object | |
type: 'item' or null | |
*/ | |
Game.prototype.objects = { | |
// special | |
'empty' : { | |
'symbol': ' ', | |
'impassableFor': ['raft'] | |
}, | |
'player' : { | |
'symbol': '@', | |
'color': '#0f0' | |
}, | |
'exit' : { | |
'symbol' : String.fromCharCode(0x2395), // ⎕ | |
'color': '#0ff', | |
'onCollision': function (player, game) { | |
if (!game.map.finalLevel) { | |
game._moveToNextLevel(); | |
} else { | |
game._moveToNextLevel(); | |
} | |
} | |
}, | |
// obstacles | |
'block': { | |
'symbol': '#', | |
'color': '#999', | |
'impassable': true | |
}, | |
'tree': { | |
'symbol': '♣', | |
'color': '#080', | |
'impassable': true | |
}, | |
'mine': { | |
'symbol': ' ', | |
'onCollision': function (player, game) { | |
player.killedBy('a hidden mine'); | |
} | |
}, | |
'trap': { | |
'type': 'dynamic', | |
'symbol': '*', | |
'color': '#f00', | |
'onCollision': function (player, game) { | |
player.killedBy('a trap'); | |
}, | |
'behavior': null | |
}, | |
'teleporter': { | |
'type': 'dynamic', | |
'symbol' : String.fromCharCode(0x2395), // ⎕ | |
'color': '#f0f', | |
'onCollision': function (player, me) { | |
if (!player._hasTeleported) { | |
player._moveTo(me.target); | |
} | |
player._hasTeleported = true; | |
}, | |
'behavior': null | |
}, | |
// items | |
'computer': { | |
'type': 'item', | |
'symbol': String.fromCharCode(0x2318), // ⌘ | |
'color': '#ccc', | |
'onPickUp': function (player, game) { | |
$('#editorPane').fadeIn(); | |
game.editor.refresh(); | |
game.map.writeStatus('You have picked up the computer!'); | |
}, | |
'onDrop': function (game) { | |
$('#editorPane').hide(); | |
} | |
}, | |
'phone': { | |
'type': 'item', | |
'symbol': String.fromCharCode(0x260E), // ☎ | |
'onPickUp': function (player, game) { | |
game.map.writeStatus('You have picked up the function phone!'); | |
$('#phoneButton').show(); | |
}, | |
'onDrop': function (game) { | |
$('#phoneButton').hide(); | |
} | |
}, | |
'redKey': { | |
'type': 'item', | |
'symbol': 'k', | |
'color': 'red', | |
'onPickUp': function (player, game) { | |
game.map.writeStatus('You have picked up a red key!'); | |
} | |
}, | |
'greenKey': { | |
'type': 'item', | |
'symbol': 'k', | |
'color': '#0f0', | |
'onPickUp': function (player, game) { | |
game.map.writeStatus('You have picked up a green key!'); | |
} | |
}, | |
'blueKey': { | |
'type': 'item', | |
'symbol': 'k', | |
'color': '#06f', | |
'onPickUp': function (player, game) { | |
game.map.writeStatus('You have picked up a blue key!'); | |
} | |
}, | |
'yellowKey': { | |
'type': 'item', | |
'symbol': 'k', | |
'color': 'yellow', | |
'onPickUp': function (player, game) { | |
game.map.writeStatus('You have picked up a yellow key!'); | |
} | |
}, | |
'theAlgorithm': { | |
'type': 'item', | |
'symbol': 'A', | |
'color': 'white', | |
'onPickUp': function (player, game) { | |
game.map.writeStatus('You have picked up the Algorithm!'); | |
}, | |
'onDrop': function (game) { | |
game.map.writeStatus('You have lost the Algorithm!'); | |
} | |
} | |
}; |
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