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function getSelectedAngle() { | |
return 60 | |
} | |
function getSliceNumber() { | |
return 6 | |
} | |
const pizzaMachine = Machine( | |
{ | |
id: 'Pizza Cutter', | |
initial: 'idle', | |
context: { | |
angle: 0, | |
remain: 360, | |
slice: 0, | |
live: 3, | |
counter: 0 | |
}, | |
states: | |
{ | |
idle: { | |
on: { | |
CREATE_ORDER: { | |
target: 'haveOrder', | |
actions: assign({ | |
slice: getSliceNumber | |
}) | |
} | |
} | |
}, | |
haveOrder: { | |
on: { | |
INPUT_ANGLE: { | |
target: 'updateAngle', | |
actions: assign({ | |
angle: getSelectedAngle | |
}) | |
} | |
} | |
}, | |
updateAngle: { | |
on: { | |
CONFIRM: 'cutting' | |
} | |
}, | |
cutting: { | |
on: { | |
CHECK: [ | |
{ | |
target: 'rotate', | |
cond: 'isNotDone' | |
}, | |
{ | |
target: 'success', | |
cond: 'isSuccess' | |
}, | |
{ | |
target: 'failure' | |
} | |
] | |
} | |
}, | |
rotate: { | |
on: { | |
UPDATE: { | |
target: 'cutting', | |
actions: assign({ | |
remain: (context) => context.remain - context.angle, | |
slice: (context) => context.slice - 1 | |
}) | |
} | |
} | |
}, | |
success: { | |
on: { | |
UPDATE_COUNTER: { | |
target: 'result', | |
actions: assign({ | |
counter: (context) => context.counter + 1 | |
}) | |
} | |
} | |
}, | |
failure: { | |
on: { | |
UPDATE_LIVE: { | |
target: 'result', | |
actions: assign({ | |
live: (context) => context.live - 1 | |
}) | |
} | |
} | |
}, | |
result: { | |
on: { | |
CHECK: [ | |
{ | |
target: 'idle', | |
cond: 'isAlive', | |
actions: assign({ | |
remain: 360, | |
angle: 0, | |
slice: 0 | |
}) | |
}, | |
{ | |
target: 'gameover' | |
} | |
] | |
} | |
}, | |
gameover: {} | |
} | |
}, | |
{ | |
guards: { | |
isNotDone: context => context.remain > context.angle, | |
isSuccess: context => context.remain === context.angle && context.slice === 1, | |
isAlive: context => context.live > 0 | |
} | |
} | |
) | |
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