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Script de visión a IA
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using UnityEngine; | |
using System.Collections; | |
public class vistaScript : MonoBehaviour { | |
RaycastHit hit; | |
public float angulo; // Angulo de vision de la IA | |
public float distancia; // Distancia max de vision | |
public GameObject player; // Objetivo | |
void Update () { | |
//dirección desde la IA al objetivo | |
Vector3 rayDirection = player.transform.position - transform.position; | |
// Vemos si el objetivo esta en nuestro angulo de vision | |
if ((Vector3.Angle(rayDirection, transform.forward)) <= angulo * 0.5f) | |
{ | |
// Lanzamos un rayo para ves si podemos ver a nuestro objetivo | |
if (Physics.Raycast(transform.position, rayDirection, out hit, distancia)) | |
{ | |
Debug.DrawRay(transform.position,rayDirection,Color.green); //Dibujamos una linea verde si puede vernos | |
Debug.Log("Te veo"); | |
}else{ | |
Debug.DrawRay(transform.position,rayDirection,Color.red); //Dibujamos una linea roja en caso contrario | |
} | |
} | |
} | |
} |
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