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Script para saltar y rotar un objeto
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using UnityEngine; | |
using System.Collections; | |
public class SaltoScript : MonoBehaviour { | |
public int angulo = -90; | |
public float lSpeed = 10.0f; // Set this to a value you like | |
public int salto = 200; | |
public float rotate_speed = 0.2f; | |
float rotate = 0; | |
bool isRotating = false; | |
public float jumpSpeed = 5f; | |
public bool standing; | |
private float initJump; | |
void Start(){ | |
initJump = jumpSpeed; | |
} | |
// Update is called once per frame | |
void Update () { | |
var absVelY = Mathf.Abs(rigidbody2D.velocity.y); | |
if(absVelY <= .05f){ | |
standing = true; | |
}else{ | |
standing = false; | |
} | |
if( (Input.GetKeyDown("up") || Input.GetKey("space")) && standing){ | |
rigidbody2D.AddForce(new Vector2(0, jumpSpeed), ForceMode2D.Impulse); | |
var rnd = Mathf.Round(Random.Range(1,3)); | |
//var rotacion = angulo; //*); | |
rotate = angulo*rnd; | |
StartCoroutine(RotateAround(-rotate,rotate_speed+rotate_speed*rnd)); | |
} | |
} | |
IEnumerator RotateAround(float degrees, float duration){ | |
isRotating = true; | |
float d = 0; | |
Quaternion q; | |
Quaternion startRot = transform.rotation; | |
Vector3 axis = new Vector3(0,0,1); | |
float progress = 0; | |
while(progress <= 1){ | |
d = Mathf.Lerp(0, degrees, progress); | |
q = Quaternion.AngleAxis(d, axis); | |
transform.rotation = startRot*q; | |
progress += Time.deltaTime/duration; | |
yield return null; | |
} | |
transform.rotation = startRot*Quaternion.AngleAxis(degrees, axis); | |
isRotating = false; | |
} | |
} |
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